Forum Discussion

Re: yo, gun run sucks

Well that's why there is a rotation, I don't see a reason to remove it just because a few players don't like it.

What exactly do you dislike about it?

Gun game as a concept has always been something that has been loved by many, if you dislike the concept itself then there isn't really a lot that can be done.

Though if you enjoy gun game in other games and simply dislike it in Apex... what's the issue and how can it be fixed so you'll get enjoyment out of it?

2 Replies

  • CCbathwater's avatar
    CCbathwater
    Seasoned Ace
    3 years ago
    @XHelperZ Okay.
    1. Snipers and marksmen in a mostly cqc mode.
    2. Most maps are unbalanced, need to be bigger or with one less team. Skulltown is mega broken as North teams get free access to über height, South teams do not have über height.
    Depending on start spawn location you can get free kills on WE.
    And naturally the dumb throwing knife.
  • Redmattgame's avatar
    Redmattgame
    3 years ago

    I definitely agree that Snipers (particularly the Longbow) shouldn't have a place in CQC focused modes like Gun Run in which a combination of hip-fire & close shooting is required.Removing them will certainly prevent character with aerial abilities from bunkering up in high/hard to reach areas & alcoves.A more random assortment & order of weapons would also help as I've encountered many matches where I've had 3 shotguns in a row (I'm not a fan of shotguns in the game) or a sequence a Snipers.Skulltown whilst not the perfect map it's certainly better than the awful 'The Wall' map.Matchmaking is at times awful where teams would get the 25 kills in no time at all whilst everyone else is in the low-teens.