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RipjawsAU-TTV's avatar
6 years ago

Revenant ..the good and bad

Lets start with the bad shall we.

Bad

  • This legend is supposed to be an assassin yet he is extremely slow when climbing up walls. The way the buildings are designed aswell in the new version of this map it makes him useless when it comes to successfully climbing most buildings in the cities because if u dont get knocked off you are so slow that ure basically a free kill.
  • His totem is useless, it has a ridiculous range limiter which pulls you out of the shadow as soon as u cross the circular line. The totem is only useful for bassically going suicide to grab banners and even then its extremely risky because the amount of noise the thing makes when u get killed alerts the enemies as to where you are. At this point you have 2 choices, heal up if your lucky enough to get a heal off, or run and get shot at and most likely ure dead anyways.
  • TOO TALL lol , again this is a ninja legend right ? why is he so easily spotted
  • His totem can easily be trapped with a caustic or fences.  

Good

  • He moves fast while crouching.
  • He can bhop and heal which will probably be nerfed.
  • His voice lines are amusing
  • His Q ability is good but will probably get nerfed because honestly it is a little OP because of how long it lasts.

This is just my opinion on the legend. Honestly if there is one thing i can change about him it would be his climbing. It needs to be faster. Its way too inconsistent and slow. 

5 Replies

  • @RipjawsAU-TTV haha yeah. Whenever me and my friends are playing I'm like "bro you're actually stupid lol" I say that, because we are all close friends we call each other names al the time because we like to goof off with each other. But yeah my friends will try and climb something and they will get one tapped. Then I have to try and revive them. hahaha
  • @RipjawsAU-TTV in and out with this one.

    Yes his climbing skills are pretty booty but the Totem is fine how it is. You shouldn't be able to activate it and then go full rambo across the map.

    It's suppose to be risky since you lose all your health if you die but still give you that sense of a second life.

    My one issue is the rang of the Tactical. You can toss a nade farther than you can toss his tact.
  • The totem should be considered a "player buff", as he is a "support buff" style character. As an assassin, he should reward teammates for going in for kills/assists as well. I think that in this form, if you get a kill or assist, it should give you a 33% health regeneration either during or after coming out of the totem. Right now, there is no gain from putting your health on the line for a fight when you're a caustic away from potentially going back to the lobby.

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