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BELLIONNNNNN's avatar
BELLIONNNNNN
Seasoned Traveler
9 months ago

Run and Hide

These two players just ran and ran until the end of the game. You see, there are only 3 teams left. These people get points and rise by doing this. They do not contribute anything to the team. Look at the damage. Why do people like this get points? Is this normal?

Note: i am the person whose name appears in the photo.😐

 

 

20 Replies

  • grannyplayz's avatar
    grannyplayz
    Seasoned Adventurer
    8 months ago

    Game favors camping and having no skill, no aim, nothing, it’s not fun anymore it’s just a 3v20 while the terrible players camp for wins. I literally just got out of a match with 10 kills and died to ppl camping and hard scoping, they won that game too so clearly aim doesn’t matter I should just sit in a building and hardscope all game. Fun right great state of the game it just gets worse every update

  • grannyplayz's avatar
    grannyplayz
    Seasoned Adventurer
    8 months ago

    This is true. I’m the dude that pushes drops 10 kills and dies to someone camping😀 gotta love it. I play solo I push solo bc I don’t expect shi from my teammates my bar is maxed and it’s always given me terrible teammates. I think you’re right ab both tho to it’s a run and fight and also a hide game but it ruins it for the people who actually have aim and skill but die to someone sitting there hard scoping. The problem with this is when you play it like a run and gun game you get no payoff for actually being good at the game even ranked you’ll get more from sitting and hiding all game than killing the whole lobby. That’s one of the main problems with this game. At this point I’d be fine with marker ping if you sit for to long bc it’s become ridiculous. I can drop 5-20 kills each game and never win a single game bc ppl will just sit, 3rd, hardscope, and run. Takes the fun out of it I’m ready to delete it I’m also day 1 player.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    8 months ago

    "The problem with this is when you play it like a run and gun game you get no payoff for actually being good at the game even ranked you’ll get more from sitting and hiding all game than killing the whole lobby."

    Let's take the second part first: "you’ll get more from sitting and hiding all game than killing the whole lobby." This depends entirely on the mood of the developer in any given season. Some seasons give what I would call outsized rewards for kills. Some seasons give what you would probably call outsized rewards for placement. Regardless of any right/wrong opinion on the matter, one thing I find irritating is the inconsistency in their approach. Rewarding one behavior one day and punishing it the next does not make for a good experience. I expect we both agree on that much.

    Second part: "when you play it like a run and gun game you get no payoff for actually being good at the game..." I would have thought that pushing and dropping ten kills would count as a satisfying experience even if you didn't technically win the match. There are a lot of players who would consider a 10 to 1 kill/death to be not only outstandingly good, but also extremely entertaining. Take it from me when I say there are a lot of people in this game who die more ignominious deaths and definitely do not have 5-20 kills to show for their trouble. A lot.

    I guess the biggest part of my frustration with your predicament is this: I could play every day for the rest of my life, I could practice in the range, I could aim train, what have you, and my mechanical skills will never rise to the level of even a 5:1 k/d let alone 10:1. But from my perspective the ONLY THING you need to do to turn your kills into wins has absolutely nothing to do with a crutch like the game pinging campers for you. It has to do with you learning where the point comes in each match that you stop running around like a mad man and start cooling down, getting a little more cautious, and thinking about how to make yourself harder to kill. But what do I know? Maybe that would be as impossible for you as better aim would be for me.

     

  • BELLIONNNNNN's avatar
    BELLIONNNNNN
    Seasoned Traveler
    7 months ago

    -I got 7 points. However, in the game, players who dealt 500 damage in the last 3 or 5 and did not kill anyone (+ )got points.
    the disgraceful ranking system

  • MrGreenWithAGun's avatar
    MrGreenWithAGun
    Rising Ace
    7 months ago

    This!

    we didn’t design the game. We cannot tell people how it is to be played. This game is so freaking deep you can play it any number of ways.

    for example k/d is insanely useless but some people think it’s the number one stat to point to their skill. If you look at damage done it seems to make more sense as a metric of skill… until you factor in depth. By playing the game like you would chess, the true masters of gun play have the highest k/d while having bare bones damage dealt, showing their patience and skill to know just when to pull the trigger.

    You can win without your team firing a single shot at an opponent. I know. It happened to my team once.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    7 months ago

    Absolutely right. Kills tell you something about a player, as does damage, but neither is a direct indication of "skill" in the game, unless one completely forgets that the game type includes an object, and that objective is to be the last man standing. That can be done with a minimum of both kills and damage, including, as you pointed out, sometimes NO kills or damage. Most players wouldn't get much satisfaction from a low-damage, low-kill match, but it's efficient and it's lower risk. Unless you need the practice then the best course of action will always be to survive at the edges and start playing when there are only three squads left. That will edge up a player's win rate. Which, imo, is the ONLY stat in the game that I personally have any use for.

    But stats are stats and people will always want to measure themselves and will always value most the one they're best at. Human nature.

  • BELLIONNNNNN's avatar
    BELLIONNNNNN
    Seasoned Traveler
    7 months ago

    Instead of fighting in a war game, constantly running and hiding is illogical. But I guess some people's brains work that way. Hiding until the end of the game and rising to higher levels must satisfy their ego. Meaningless. These players are toxic and troll players. Anyway. thanks 😊

  • reconzero's avatar
    reconzero
    Seasoned Ace
    7 months ago

    "...in a war game, constantly running and hiding is illogical."

    It's like nothing I said got through at all. It's very logical. It isn't what most players would call "fun," and it will almost certainly put a player at odds with their teammates, who are almost exclusively aggressive to the point of stupidity. But it is logical. And yes, sometimes players are trolling, but I think that's a lot less of it than you think it is. If they are trolling then the word "toxic" is appropriate, but beware of pasting the term on anyone who does things differently than you do. That's a slippery slope. A bank who won't give you a loan is not toxic. A boss who won't promote isn't necessarily toxic. A wife who disagrees with you on how to raise the kids isn't toxic. These are just people you're not seeing eye to eye with.

    "Hiding until the end of the game and rising to higher levels must satisfy their ego. Meaningless."

    No, my friend. Meaningless is the legion of idiots and children who play this game by jump mastering into streamer building. Or worse, break away from their jump master so they can drop there alone. Now THAT is meaningless IF you can accept that the object of the game is to stay alive as long as possible. What these people are doing is operating under the idea that there are more important things in the game than winning. Or that winning is out of reach no matter what they do so they may as well not be bored while they wait to die. Or some other sad but honest logic.

    I'll tell you what I find truly meaningless, and I've learned it playing a lot of Wildcard this season. Wildcard is proof (as if I needed more) that the role of luck in this game is far, far greater than most players would like or are willing to admit. Now that's an element of meaninglessness if I ever saw one. We like to think that our skills and our badassedness are the thing that will carry the day, but the hard truth is that a butterfly flaps its wings in the Amazon and you win. His butterfly friend flaps his wings, lands on a different flower, and boom: you lose. I'm not saying we have no will or agency in the game, but it's not as much as you want to think it is. And truth be told, the guys who hide behind a rock until the end have an innate understanding of that fact. And they're trying to minimize the role of luck in the game. And I know you don't want to hear this, but they're right. Boring. But right just the same.

    So let's go easy on words like "toxic" and "illogical" and "meaningless." They might make you feel good but they're not getting you any closer to understanding what's really going on in the game.

  • MrGreenWithAGun's avatar
    MrGreenWithAGun
    Rising Ace
    6 months ago

    So let's go easy on words like "toxic" and "illogical" and "meaningless."

     

    the word toxic doesn’t make sense here unless you realize it’s being used as a character assassination.

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