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Cheese9Man's avatar
4 years ago

S11 Patch Notes Discussion - buffs/nerfs

If you haven't read the official patch notes yet, go here: https://www.ea.com/games/apex-legends/news/escape-patch-notes

I suggest reading the whole thing first before coming here. I want to highlight some of the changes that they'll add that caught my attention. This is not a summary but are just my thoughts on the changes. Ash and map discussions is already in a separate thread.

CAR SMG

Only way to know this is on the first day.

edit: Some content creators said that the R99 is still easier to control and the CAR has some horizon recoil into it.

Map Rotation

For the pubs, it's stormpoint and WE. Goodbye KC and I won't even miss you (gonna get hate for this lol).

Ranked Changes

There's a lot to intake here. Can someone explain this one like I'm five? I'll probably edit this one after rereading it.

edit: Okay this one doesn't really change anything drastic. It gives you bonus RP if you're in a higher ranked lobby and vice versa if you kill a lower ranked player.

Wattson

Now this one is huge. The only nerf is an adjustment to her hitbox making it a bit bigger so that all of the legends, except for the 2 big bois, will have the same hitbox size (in general).

  • The tactical has not been changed but just made more useful and stronger. I like that you can place them easier (as well as the ult) and the general damage inc, dec in cooldown, and most importantly you can place them faster now and move faster while placing as well.
  • THE ULTIMATE NOW LASTS FOREVER.
  • The ult can better cancel bouncing grenades.

Carepackage

As leaked before and expected, the G7 will go into the CP while the triple take will move to the ground loot as a marksman weapon and will use energy ammo. I believe this is the season 3 G7 scout (36 damage and with double tap). They didn't mention the nerfs that TT will get though. The TT having 60 bullets per stack of ammo is really strong. They should have placed the TT back to the sniper category. I wish it was the Bocek though rather than the G7 since almost no one uses the bow.

All late game CP will contain a weapon. 

edit: Here’s the TRIPLE TAKE info. They should’ve added this in the notes

Hop-up

Dual Shell - reload 2 bullets at a time for the mastiff and 30-30. The leaks also showed a hop up for the mastiff. I think this is a nice hop-up that is useful but at the same time not OP or useless (just remove shattercap rounds).

Gold Weapons

Mastiff, 30-30, Longbow, CAR, R301

Shotguns

The eva-8 will have a slight reduction of fire rate. The PK is now more friendly to noob players like me who can't use it. Inc pellet size and dec the charge up time.

Snipers

Only the longbow had a slight nerf. From 60 dmg to 55.

L-Star

Got another set of huge nerfs since it's so powerful this season. I'll copy paste them here. 

  • Reduced barrel effectiveness at all rarity tiers
  • Significantly reduced projectile collision size
  • Damage reduced from 18 to 17

Replicator

They increased the amount of ammo you get when you craft and not just a 20 bullets but will be a whole stack (60 bullets).

Arenas

I have no comments on this as I don't play nor like this mode.

Quality of Life Changes

  • UI - teammates will now show that they are self-reviving on their in-world game tags. This is nice.
  • Added VO for players to communicate they are out of ammo. We don't really need this as we can ping ammo.
  • Updated Social Awareness Badges to unlock as default for all accounts. YES! Controversial for some but I love this.
  • Please arrange the ugly charms list! I have too many Seer hates, origami creatures, and missiles!

What they missed

LOL that's it? No changes for the other legends other than Wattson?

  • Pathfinder passive?
  • Gibby nerf? (lol please don't)
  • Crypto anything?

Additional buff/nerfs throughout the season

(Nov 5, 2021)

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