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What you complain about is the harsh SBMM that is currently in place. I'm not denying that the game became much harder, but expected this to happen the moment they announced Arenas. If your k/d is 1, SBMM seems to work pretty well for you, you're actually in the right lobbies it seems. But you're also unhappy, which is not good at all for engagement, so you are an example of EOMM not being present. You would feel better with your k/d at 2-3, right? well, for that you would actually require some form of engagement optimization and SBMM turned off, so that you would get into lower skill lobbies and decimate entire squads. No need for any numbers, it's just simple logic.
@DoYaSeeMe wouldn't EOMM essentially create more diversity in difficulty on a match to match basis due to the fact its trying to balance out the whole w/l ratio to increase player engagement?
If my understanding of it is correct it doesn't feel like it's present in apex, for me anyway. As my matches are consistently difficult.
- 4 years ago
Can someone explain what's the difference between SBMM and EOMM?
- 4 years ago
@Cheese9ManSure.
SBMM - uses a formula based on your stats that gives you a skill score and then you are placed in a skill bracket (when in queue).
EOMM - looks at how you're going and makes it easier for you at times when you're going too low and harder when you're doing too well . Basically protects you from both withdrawal and overdose, so you end up staying addicted for longer (that's why it's considered unethical). EOMM works with other MMs, it's just that it can do exceptions on top of those, like taking you out of your skill bracket to make it better or worse for you.- 4 years ago@DoYaSeeMe You sir deserve a cookie. Thanks!
- CCbathwater4 years agoSeasoned Ace
Well, something was up this season. My winrate is usually set around 5-6% every season, this season however it has magically increased to just below 10%. I didn't become that much better between s8 and s9, that's for sure. I haven't changed anything on my end. Leave as many games as usual, soloQ Lifeline mostly, play largely the same guns. So either the game gave me easier enemies or better teammates, both not something I noticed though. Or low profile being gone had an influence, as you actually now have a (small) chance in 1v1'ing all the Gibby crutch players. Don't know, but my skill certainly didn't improve that much. I just think that such a relatively large shift in winrate seems a bit odd.
- 4 years ago
@CCbathwater wrote:as you actually now have a (small) chance in 1v1'ing all the Gibby crutch players.
As a Gibby main
- 4 years ago@Cheese9Man I won’t lie Gibby is my biggest hatred in this game. As a Wraith main if I get up close to a Gibby who is good I know I’m screwed. I have nightmares about his arm shield
- 4 years ago@CCbathwater They've added Arenas, which is a big split in the playerbase. Splits can mean longer queues, less efficient SBMM due to smaller number of players in the queue (higher chance for players with higher / lower skill and for premades to be mixed with solo queue players in lobbies).
- CCbathwater4 years agoSeasoned Ace@DoYaSeeMe So basically you're saying I probably got lucky and met easier opponents as it filled in lower skill players more than it filled in 3-stacking preds in my games? 3-stacking pred/masters whom I always have/had in most games anyway, for some reason.
- hayhor4 years agoHero@CCbathwater From my experience it isnt hard to make my win rate fluctuate between 7 and 10%. Past seasons I was always 10% or greater. I prioritized taking on fights that made sense and leaving them if we were clearly overmatched, playing more for the win. This season I am at 7% due to playing more aggressively in lobbies that seem harder to begin with.
- CCbathwater4 years agoSeasoned Ace@hayhor "prioritized taking on fights that made sense and leaving them if we were clearly overmatched, playing more for the win" <------- Could you tell my randoms this?
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