4 years ago
SBMM is not actually SBMM
Hi I've been playing since launch and this season by far the worst in terms of sbmm I get potato teammates rather than my rank if it does go by skill level and determines your stats in the way that i...
@Cheese9ManI agree but isn't Overwatch's problem that the substantial drop in players over time (moving to other game) has affected lobby numbers rather than their rigid MM plus they have more game modes than Apex.I'm in no way advocating lengthy waiting times for Apex but surely there has to be middle ground for us 'casual players' than just being stomped by teams & players who dedicate most of their time to this game.As I mentioned in another comment short waiting times has left players like me with teammates short before the match has even started.
I only mentioned a solo queue only lobby to at least bring an element of fairness back into the game & got mugged off by someone who just wants quick waiting times.
@RedmattgameYeah Overwatch isn't the best example since it's also just a 6v6 game compared to apex where you have to fill a 60-player lobby. The queue time problems in the game is definitely multi-factorial not just the drop in players.
It got me thinking of possible solutions to the MM without sacrificing queue times. Does removing some of the servers from a same place help? I play in Tokyo and we have 6 servers. What if we only have 2 Tokyo servers so that there would be less separation of players across different servers, increasing the number of players per server, and having a better MM so noobs aren't forced to fill pred lobbies. I'm no dev so feedback is welcome.