Solved
Forum Discussion
5 years ago
@apostolateofDOOM Unreal engine has a different license model than Source. Also, Apex uses a heavily modified Source engine, so a move to Source 2 would be more of a chore than an upgrade.
But have you seen any FPS similar to Apex / Titanfall in terms of complexity?
But have you seen any FPS similar to Apex / Titanfall in terms of complexity?
KarvaRausku
5 years agoSeasoned Adventurer
@DoYaSeeMe Quake, Unreal tournament, W:ET, Forge, Evolve (game), spellbreak, counter strike global offensive.
Heck even half-life.
Also people should remember, Apex legends is only a mod by a smaller team from Titanfall 2, re-used skins and audio. So no way they could ever fix the mess when they don't know half what the code does.
Heck even half-life.
Also people should remember, Apex legends is only a mod by a smaller team from Titanfall 2, re-used skins and audio. So no way they could ever fix the mess when they don't know half what the code does.
- 5 years ago@KarvaRausku Those games are less complex from a code perspective at least: simpler movement, less features (items, abilities, interactions, etc), hitscan weapons, small maps, less players per map, etc..
As for the Apex legends being a Titanfall mod turned into a game, I can say the same about Fortnite BR and there are tons of other games that get developed this way, there's almost none developed from absolute scratch nowadays.
The assumption that the devs don't know what half the code does can be applied to every programmer in the world nowadays. For example, I'm currently working in Unity, but I have no idea what happens inside the engine, and that is not my job anyway, there are dedicated devs working on Unity development. It's the difference between using tools and developing tools.
Anyway, Respawn devs have a modified engine, which means they know more about its features than they would know about Unreal engine, for example. Also, they have the experience of not only Titanfall, but Call of Duty, as some of the veteran devs come from Infinity Ward. They're some of the most experienced FPS devs around. - 5 years ago@KarvaRausku When someone gets personal with me, in a demeaning or condescending manner, it's a sign that they lack proper arguments, so I don't bother with their emotionally biased opinions.
- KarvaRausku5 years agoSeasoned Adventurer@DoYaSeeMe I'm just stating that your experience and knowledge in video games is lacking.
- 5 years ago@KarvaRausku Well, you don't know me, so your statement is invalid.
- KarvaRausku5 years agoSeasoned Adventurer@DoYaSeeMe Nah, but by simply eyeing the comments you have made so far. It makes it look like you are the test player for Kotaku.
- 5 years ago
@KarvaRausku Debate is cool and all but personal attacks ain't bud.
The topic was created as a place for debate on the subject matter, you may not agree with some of the viewpoints and opinions here and that's 100% fine however can you keep it civil please? So we can avoid the thread being locked unnecessarily.
Thanks. ^.^
- KarvaRausku5 years agoSeasoned Adventurer@MandatoryIDtag Aye. It just seemed odd to me that a person claiming to know about the other games feature, player cap etc. doesn't even know the basic of how they actuall have. CS 1.5 which was basically a mod for half life could handle 100 players in big maps pretty good, and we are talking about computers that had 500mb gpu's in them.
Featured Places
Apex Legends General Discussion
Discuss the latest news and game information around Apex Legends in the community forums.Latest Activity: 3 hours agoCommunity Highlights
- EA_Mari5 days ago
Community Manager