Forum Discussion
Also, I don’t think it’s the guys prerogative to talk about technical complexity since all games have that element and you can’t just simply deduce that by way of networking.
Game engines are usually updated while games are being made. It takes a lot of work but no game company is that stupid to not update their engine while also making games. Some just take too long to do it for whatever reason. Look at the CoD engine... it still ‘held up’ after almost a decade of no significant updating. A good one is Unreal Engine. It seems like that thing gets several significant updates a year. An example of Engine going bad is the one Telltale Games used. They hadn’t updated it since one of their first game and wanted to do so... unfortunately they went belly up.
I of course have no solid info regarding the matter, I go based by what I read from several links.
You can add +cl_showfps 1 to launch options to see some info on the screen, including network stuff.
As far as I know tick rate is still 20 and Devs are not considering that a problem.
- pastaclown6 years agoNot applicable
I highly doubt anything has changed. Recent videos from Shroud have multiple clips of hitting static / moving targets (big or small) and getting multiple no regs, as well as consistent game crashing, getting downed behind cover, and audio issues.
Biggest offender of no-reg is a tie between a clip of Shroud shooting at a purple shield Wraith, hitting multiple times with a Wingman but not downing the target despite hearing and seeing shots hit. That or the static Gibralter who hadn't noticed he had entered bubble, which Shroud then shot with a PK, only to see half the PK pellets hit give blood and VFX yet have multiple pellets not reg, and the other half to pass right through and hit bubble instead.
- GRiPSViGiL5 years agoSeasoned Ace@pastaclown I definitely doubt 60Hz is the tick rate even seeing clips now let alone since the beginning of the year.
- babyaga2395 years agoNot applicable
@DoYaSeeMe and here come @GRiPSViGiL coming down im a b*tch lane here come @GRiPSViGiL coming to complain about netcode.
- DoYaSeeMe5 years agoNot applicable@GRiPSViGiL Welcome back! 🙂
Server updates are most probably not 60Hz, but the clients do update the server at 60Hz. 128Hz means a massive jump in costs for hosting (possibly 4x higher or more), while also risking some instability , especially since not all are dedicated, high end game servers.
If you want to understand the efforts, here's Valorant's example: https://technology.riotgames.com/news/valorants-128-tick-servers . Note that Riot games is like 5-10x bigger than Respawn, while Valorant has 5x less players on a map that's many times smaller, with simpler mechanics and slower movement.
Featured Places
Apex Legends General Discussion
Discuss the latest news and game information around Apex Legends in the community forums.Latest Activity: 17 minutes agoCommunity Highlights
- EA_Mako1 month ago
Community Manager