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GRiPSViGiL
5 years agoSeasoned Ace
@pastaclown I definitely doubt 60Hz is the tick rate even seeing clips now let alone since the beginning of the year.
5 years ago
@GRiPSViGiL Welcome back! 🙂
Server updates are most probably not 60Hz, but the clients do update the server at 60Hz. 128Hz means a massive jump in costs for hosting (possibly 4x higher or more), while also risking some instability , especially since not all are dedicated, high end game servers.
If you want to understand the efforts, here's Valorant's example: https://technology.riotgames.com/news/valorants-128-tick-servers . Note that Riot games is like 5-10x bigger than Respawn, while Valorant has 5x less players on a map that's many times smaller, with simpler mechanics and slower movement.
Server updates are most probably not 60Hz, but the clients do update the server at 60Hz. 128Hz means a massive jump in costs for hosting (possibly 4x higher or more), while also risking some instability , especially since not all are dedicated, high end game servers.
If you want to understand the efforts, here's Valorant's example: https://technology.riotgames.com/news/valorants-128-tick-servers . Note that Riot games is like 5-10x bigger than Respawn, while Valorant has 5x less players on a map that's many times smaller, with simpler mechanics and slower movement.
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