7 years ago
Speed up the ring timers
The first ring should have a long time so people can fight and loot. But every ring after that needs to be much shorter like 1-1.5 minutes tops There is currently too much downtime in the middle rin...
if you don't know where to find a fight you must be pretty new. i encourage you to keep learning and getting better at the game. you'll get there kid!
My account level is 58 and i have 511 kills with around 30-40 wins. I've played enough time and I'm good enough at the game to know what I'm talking about and have a valid, informed opinion regarding the timer for the ring. Thanks for the advice but I encourage you to keep it for yourself kid!
The major issue I see with the game are the high tier loot zones. Half the server drops into there. Half the server disappears in the first two minutes of the matfch. Then you have one big * map with only half of the player base. If you drop into a low agro zone you can literally spend the entire game running around doing jack * except looting. Because you won't see another soul. Increasing the ring timers would help some-what but I think just removing the high tier loot zones would make the progress of the game more interesting. IE Just making loot RNG across the entire map instead of pushing players to drop in certain areas.
It's not even that. People just don't wait at all and drop at start anywhere. If the hotzone is at the end of planepath, even if it has a dropship on it, there's quite high chance you can still get it uncontested. There are usually no more than 10 people in the plane halfway. If 50 people kill themselves in 1/10th of the map, of course the midgame will feel slow. That will change as people learn to play, stop dropping hot for nothing and start spreading out a bit more. The circle timers are definitely not too slow. 20 minute average game time is perfect, as determined in multiple other games.