7 years ago
Terrible matchmaking
Just a thought, how about you guys do something with the matchmaking so it isn't complete dog *? You queue up solo on a max rank account with a lot of game time, to be throw into a match 90% of the ...
@EA_Darko wrote:We love to hear your feedback @TheSpectator but it needs to be constructive. Posting in an aggressive or insulting style is unnecessary.
Darko
The game becomes incredibly frustrating and not fun to play after you experience these things happening for hours. This frustration and anger is obviously going to come out in my post after dealing with that for roughly 5 hours. Furthermore, the way my frustration is highlighted within the post indicates my passion for the game. When i feel it is being ruined by simple issues that have been seen in numerous other games that have come before it, I don't want to see this disappear due to it.
I also provided a constructive solution for the problems I indicated. Consider implementing a level bracket system for the matchmaking. But as the only thing you saw was the roughly 3-4 words of insults within the entire post i will elaborate and expand.
Right now the matchmaking system is in a terrible place. There have been other games in the past that employ similar types of matchmaking to this and they are also bad. By this i mean the way every player who hits the start button gets thrown into a random match with anyone of any skill level and they just play. There is a long line of problems with this method which i am sure you know without me creating a list. BR games will likely struggle to match make with similar systems such as skill based ranking seen in games like Overwatch, League of Legends, Rocket league etc because of the shear volume of players. Therefore, develop a system that matches based on expected experience or time played.
My simple suggestion regards the already implemented level system. Currently the levels mean nothing as there is nothing connected to it. People see the level of a player in a match from their player cards (if they have the badge equipped) and that's it. Why not put this to use and match make based on these levels. Generate brackets for players within particular ranges, for example, every 25 levels (1-25, 25-50, 50-75, 75-100) or which ever brackets you see fit. This will allow the experienced players to play with like and the inexperienced to learn the game and play with others doing the same. Currently, the disparity between player experience is so vast its just not fun to play. Not fun to play with each other and not fun to play against each other.
Experienced players don't want to enter 80% of their matches knowing they have to teach somebody the game and have to fight every battle with next to no help. It is also not fun to play against players with zero experience. Shooting somebody standing in the open clearly reading what an item does is not what you want to be fighting against at max level. This game play factor works the same way for the new players as I'm sure they don't want to die in these situations or constantly play people who are of higher experience while they learn.
The draw back to this system will be when people are queuing in a team. The matchmaking will have to match with the highest level player as to avoid the more experienced player abusing the system. In addition, if the player base starts to subside or there are times of low volumes of players the brackets need an expanding feature. For instance, players queuing in the 75-100 bracket may have trouble to find games or experience longer queue times, this is when the bracket expands downwards to find games. By doing this, it is still alleviates the issues of max level players playing with brand new players.
This solution does not fix every problem regarding the matchmaking system but its a step in the right direction.