7 years ago
Terrible matchmaking
Just a thought, how about you guys do something with the matchmaking so it isn't complete dog *? You queue up solo on a max rank account with a lot of game time, to be throw into a match 90% of the ...
The higher skilled players would be playing against each other in a different game, whilst the lower skilled players would be playing each other too, you read the post wrong.....
That still will not work, all you are doing then is splitting the player base up, what happens then is the que times get longer to find a match and as the game progresses the newer players will have to wait longer and longer to get a game as everyone else will have moved onto the higher lvl matchmaking, this is why this sort of system is not used in FPS games.
I'm almost positive this system has widely been used in cod...I mean I've been gaming for 25yrs and for as long as I can remember there has been some form of division between casual lobbies and try hard lobbies. Didn't cod have social and ranked playlists? Halo also divided playlists between ranked and social. Like I said good fps I can think of knew that a division of playlists was damn near mandatory. I honestly can't think of a mainstream fps that doesn't have a separate mode for noobs or casuals and competitive try hards
@Adeeone wrote:That still will not work, all you are doing then is splitting the player base up, what happens then is the que times get longer to find a match and as the game progresses the newer players will have to wait longer and longer to get a game as everyone else will have moved onto the higher lvl matchmaking, this is why this sort of system is not used in FPS games.
There is millions playing this game dude. get a grip lol. you can't wait a minute or two longer?
@Adeeone wrote:That still will not work, all you are doing then is splitting the player base up, what happens then is the que times get longer to find a match and as the game progresses the newer players will have to wait longer and longer to get a game as everyone else will have moved onto the higher lvl matchmaking, this is why this sort of system is not used in FPS games.
I'm actually wondering if you even bothered to read the thread at all after you posted two comments that are both covered within it.
Your first comment is the exact thing this system would prevent, proving my point how necessary this is. Then your second comment is you retracting it and thinking of another excuse that is also covered in the topic because somebody pointed out you didn't read it. The solution to your second argument is the expanding bracket system based on queue times and player volume.
So yes this system would work and yes it would be better for both new players and experienced alike.
Furthermore, this system is not used in FPS games because there are no FPS games that require matchmaking like this aside from BR games. Hence why there are issues with the matchmaking systems in BR's. Most FPS games that employ a matchmaking system are setup the way the previously mentioned games are. That's because they aren't BR's and dont work with the same numbers of players per round.
This isn't a fix based on skill level, that's impossible for BR's. Its a fix based on experience and game time.
Do any battle royale games have matchmaking? Seems to be non existant in the genre.
this game has no different level ( rookie , pro , intermediate ) lobbies + no TDM mode. so i guess it doesnt matter.