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And people need to stop asking for nerfs. This game's gun balance is pretty damn good. The 4 best guns are the Havoc / 99 / Wingman / 301, while the Longbow, Triple Take, Peacekeeper, Spitfire, Devotion, Prowler, & of course the Mastiff/Kraber are ALL end-game viable. All of those guns are capable of beating each other under the right/ideal circumstances. You can't play this game & pretend like that isn't true
And that's with the Flatline, Eva 8, & g7 scout also being relatively decent weapons. Some people love the Eva & the G7. If anything we should look for minor Tweaks & BUFFS to other weapons, so the community can actually be EXCITED to try the new changes, as opposed to being upset that their favorite gun got nerfed. Only gun that might need a slight nerf rn is the Havoc, & I'd rather it not honestly. It sucks to get lazered by it but it's also super satisfying to use. Same with the R301. That 'satisfaction' is one of the reasons I love coming back to this game. Nothing needs a nerf unless its Grossly OP like the original Wingman
If the players are equally skilled the spitfire has zero viability in a gun fight unless both players are noobs and they need more than a clip to kill someone with the 301 havoc 99 prowler or wingman and honestly if the player is above average the guy with the devotion should almost be dead before it spins up which means it also has zero viability which means we are playing different games
all this being said yes you can kill noobs with said guns but I have won games with re45 and alternator but that does not make the guns viable against an equally skilled player
- 7 years ago
@neillkorey
But a lot of these situations that you'll encounter aren't dictated by the circumstances you keep bringing up. You're explicitly dealing with extremes. Not every situation is two equally high skilled players having a 1v1 mid-fight where the gun ultimately can be the determining factor
The spitfire fully decked out, not being as much of a laser as the r301 (also decked out), is a demonstration of balance, not imbalance, because the Clip size of the gun is where the advantage is suppose to lie. There are plenty of times where anyone, of any skill level, can whiff enough on a full 301/99 clip & leave themselves exposed to a spitfire spray. And for various reasons. Such as flinch from getting shot at, or good cover being used well by the enemy. Sometimes you get caught reloading by a player who you hadn't even engaged yet. Who then can dump the rest of his clip into your teammate since he never had to reload. This is the game, this stuff happens to everyone. Circumstances vary
Same with the devotion. The charge up is where the balance lies. Yes a 99 in close range can out-do a devo before it speeds up, but not many other guns can consistently. You have to play to the circumstances & catch the player while they're winding it up. That's an element to the gameplay that adds variety & as a result, balance, to me. Since of course the gun will kill anyone who gets 'caught'.
You also totally have to factor in how strong these guns are off the drop. An LMG + armor right off the drop means you can clear 2 teams at least. They basically have SMG hip-fire & they stay formidable all the way through to the end. That is balance to me, seeing how the strength of these guns allow people to kill players even above their skill level. They would be OP if the could 'naturally' out gun a 301 or better.
But like I stated originally, even in the current state of balance, you have plenty of viable weapons, and guns like the Hemlock Flatline Alternator ect could still see a buff. As well as new guns potentially being introduced. If strictly competitive circumstances is all your concerned with, then I suppose r-301 on every single player is the ideal setting? But how lame with that be? All I'm saying is let's buff, not nerf. This game should have a ton of good guns, not a bunch of "ehhh" guns where everyone defaults to the most versatile & laser-like just because.
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