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And people need to stop asking for nerfs. This game's gun balance is pretty damn good. The 4 best guns are the Havoc / 99 / Wingman / 301, while the Longbow, Triple Take, Peacekeeper, Spitfire, Devotion, Prowler, & of course the Mastiff/Kraber are ALL end-game viable. All of those guns are capable of beating each other under the right/ideal circumstances. You can't play this game & pretend like that isn't true
And that's with the Flatline, Eva 8, & g7 scout also being relatively decent weapons. Some people love the Eva & the G7. If anything we should look for minor Tweaks & BUFFS to other weapons, so the community can actually be EXCITED to try the new changes, as opposed to being upset that their favorite gun got nerfed. Only gun that might need a slight nerf rn is the Havoc, & I'd rather it not honestly. It sucks to get lazered by it but it's also super satisfying to use. Same with the R301. That 'satisfaction' is one of the reasons I love coming back to this game. Nothing needs a nerf unless its Grossly OP like the original Wingman
@decimation92 I whole hardheartedly agree that the best way to balance the game would be to buff under performers rather than nerf guns that are perceived as OP. It makes the gun play much more fresh that way.
@SethCurry The only server issues I consistently see are the slow-motion starts to games but even that I don't see as often anymore. I don't think the hit registration is any worse than other big games like CoD. Sure there will be bad connection lobbies, but in general I feel that Apex isn't the worst offender in that regard.
- 7 years ago
@CleaRshoT At least Activision fix their problems immediately unlike EA respawn who literally you notify them on bugs in their game but they respond 2-3 months later releasing 1 patch , is this a game with a slow dev team you’re really trying to defend??
- 7 years ago
I think the release of Apex greatly outperformed their expectations and they had already allocated resources elsewhere on other projects by the time they realized it. I think their responsiveness will improve in Season 2 and beyond now that they know they might have a new cash cow on their hands :D Activision has faults as well. The BO4 season pass is widely seen as a failure -- less content (maps specifically) for an increased price. Their map packs also divide the player pool which makes finding lobbies a chore. I've been told they are getting away from that model for the next game thankfully.
- 7 years ago
@SethCurry wrote:@CleaRshoT At least Activision fix their problems immediately unlike EA respawn who literally you notify them on bugs in their game but they respond 2-3 months later releasing 1 patch , is this a game with a slow dev team you’re really trying to defend??
You are making that argument on the assumption that every game studio has unlimited resources and staff.
You're clearly making uninformed comments.
- 7 years ago
But a lot of these situations that you'll encounter aren't dictated by the circumstances you keep bringing up. You're explicitly dealing with extremes. Not every situation is two equally high skilled players having a 1v1 mid-fight where the gun ultimately can be the determining factor
The spitfire fully decked out, not being as much of a laser as the r301 (also decked out), is a demonstration of balance, not imbalance, because the Clip size of the gun is where the advantage is suppose to lie. There are plenty of times where anyone, of any skill level, can whiff enough on a full 301/99 clip & leave themselves exposed to a spitfire spray. And for various reasons. Such as flinch from getting shot at, or good cover being used well by the enemy. Sometimes you get caught reloading by a player who you hadn't even engaged yet. Who then can dump the rest of his clip into your teammate since he never had to reload. This is the game, this stuff happens to everyone. Circumstances vary
Same with the devotion. The charge up is where the balance lies. Yes a 99 in close range can out-do a devo before it speeds up, but not many other guns can consistently. You have to play to the circumstances & catch the player while they're winding it up. That's an element to the gameplay that adds variety & as a result, balance, to me. Since of course the gun will kill anyone who gets 'caught'.
You also totally have to factor in how strong these guns are off the drop. An LMG + armor right off the drop means you can clear 2 teams at least. They basically have SMG hip-fire & they stay formidable all the way through to the end. That is balance to me, seeing how the strength of these guns allow people to kill players even above their skill level. They would be OP if the could 'naturally' out gun a 301 or better.
But like I stated originally, even in the current state of balance, you have plenty of viable weapons, and guns like the Hemlock Flatline Alternator ect could still see a buff. As well as new guns potentially being introduced. If strictly competitive circumstances is all your concerned with, then I suppose r-301 on every single player is the ideal setting? But how lame with that be? All I'm saying is let's buff, not nerf. This game should have a ton of good guns, not a bunch of "ehhh" guns where everyone defaults to the most versatile & laser-like just because.
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