Forum Discussion
hayhor
2 years agoHero
@reconzero The issue with arenas shooters is the lack of map variety and gameplay variety. It becomes really repetitive. BR on large maps means fights in different POIs and potentially fighting multiple teams and people. It's different each game. The only arenas shooter style game that holds my interest is the Finals because there's all kinds of options for playstyle, multiple teams in a match and everything can be destroyed, changing the map on the fly.
reconzero
2 years agoSeasoned Ace
@hayhor
"The issue with arenas shooters is the lack of map variety and gameplay variety."
Agreed. And I would say that the way they've designed the solos mode shows me that they're very willing to start the slide toward lack of variety. Three Strikes. Straight Shot. Now solos. All designed to chip away at the pace, scale, and complexity of battle royale as it exists in trios and duos.
And that's okay. I'm a big believer in giving the people what they want. Even if that thing is, irrationally, what they left behind a long time ago.
"The issue with arenas shooters is the lack of map variety and gameplay variety."
Agreed. And I would say that the way they've designed the solos mode shows me that they're very willing to start the slide toward lack of variety. Three Strikes. Straight Shot. Now solos. All designed to chip away at the pace, scale, and complexity of battle royale as it exists in trios and duos.
And that's okay. I'm a big believer in giving the people what they want. Even if that thing is, irrationally, what they left behind a long time ago.
- hayhor2 years agoHero@reconzero I look at it as a combination. I've spent a bit of time in solos and I still get the BR feel from it. Yes, the loot is better and you can make one major mistake but you still get fights all around the map and can figure out rotations. The only thing that feels off is the enemy within 50m thing. If someone wants to hide or be sneaky, let them. It is a playstyle.
- reconzero2 years agoSeasoned Ace@hayhor
"If someone wants to hide or be sneaky, let them. It is a playstyle."
Every design decision the team has made over the last two or three seasons is about deleting this play style from the game. Kill-or-die shield upgrading, every single one of the ltms, the return to traditional ranked rewards, all of it. No more circumspection, caution, or thoughtfulness. They've literally enthroned the "hot drop, die, repeat" mentality. To the detriment of the game, imo.
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