Forum Discussion
"I have an idea to get rid of cheaters and give more funding to improve the servers and get rid of the lag. Make this game a paid service! Charge $20 to $50 per month to play the game and make a rule that cheaters will be banned. Also, make people identify themselves via text message to start an account. That way, it will solve the cheating problem and the game will be profitable enough where more staff can be hired."
50 dollars a month to play? that's 600 a year. Are you out of your mind? That would kill the game in an instant. Even 240 a year is a bit steep since most AAA a games will run about 70-90 and you pay once and have them forever (Baldurs Gate 3 is a great example).
If EA implemented a 20+ dollar a month Charge to play Apex they would get exactly Zero (0) month's of play from me.
"Make a rule that cheaters will be banned" This is already in place, EA bans confirmed cheaters.
"Also, make people identify themselves via text message to start an account" We have 2FA for this, along with e-mail etc.
Ideas are great to have but they should be reasonable and a 600 a year sub to play is not reasonable the hardware to play the games is already not cheap. console will run you just under your suggested sub price and a decent PC is = or > than double that.
- 2 years ago
@Asmodeus566 Well said. And based on how many posts you see day to day here about accounts being stolen, imagine the feeling of you have opted to pay for a full year on some small discount and somebody hacks & steals your account.
GENERAL RANT:SpoilerI wouldnt even pay 50 dollars for a year to play. This you own nothing and everything is subsciption based only is mixing peoples heads.
You buy a skin in a game. Is it now your property and what rights do you have for it? You cant really sell it onwards let alone download it to your computer to use on a another account.
I personally rather (and actually chose to) support Respawn in their business by buying Jedi: Fallen Order from steam sales for 4€ which is about the same as 1000 apex coins.You cant really get even a Legendary skin from the store for that money and in return you get about +30h single player campaigns worth of gaming.
Steam has the same that even though I bought the game I cannot sell in onwards or even play it offline and if I dont play by their rules they can "remove my property" from my account but I feel this "rented" life is unavoidable and I just have to cope with it the best I can.
- Asmodeus5662 years agoHero+
Well said as well.
- RaginSam2 years agoSeasoned Ace@Asmodeus566 Personally, I want them to consider anti-cheat a feature. I'm willing to pay in some form for that. Maybe these companies need to be more transparent on how much they're spending versus other things. How they plan to further combat it? I'm not sure what the answer is, I just know it's a huge problem across all FPS games currently. So if spending a little money to gain a piece of mind, I'm for it.
Right now, I don't spend money on the game because I'm seeing too many cheaters, people colluding, and the low tick rate/networking is abysmal at times.- 2 years ago
@RaginSam Interesting take. Like you could buy anti-cheat to protect you in all online games as you buy anti-virus for your PC?
BTW its not just FPS games. Anything you play online with another human being has most likely cheaters https://www.youtube.com/watch?v=_h6zLO-QaQ8
On free-to-play games the number of cheaters gets multiplied.
Transparency is certainly needed but asking a company about their spending is like walking to your local supermarket and asking about what margins they apply = how much money are you making from this potato etc. They are never going share that.
Devs have tried to add transparency but the forums are wrong. They host Q&A in reddit / Twitter and it becomes a troll & hate fiesta. How about using the in game News to communicate these actions? I suspect that bureaucracy also probably holds a quite big factor as I dont think there is a publisher etc employed on the Anti-cheat team. And these engineers actually doing the work might not be the best for that kind of stuff. So I feel it fails due to "Not my job" thinking. Perhaps one could be allocated from another team to publish some info on the war against cheaters.
And yes, situation is far from good even for us casuals let alone someone fighting in the high MMR/Pred ranked lobbies.- RaginSam2 years agoSeasoned Ace
@Airish85 wrote:@RaginSam Interesting take. Like you could buy anti-cheat to protect you in all online games as you buy anti-virus for your PC?
BTW its not just FPS games. Anything you play online with another human being has most likely cheaters https://www.youtube.com/watch?v=_h6zLO-QaQ8
On free-to-play games the number of cheaters gets multiplied.
Transparency is certainly needed but asking a company about their spending is like walking to your local supermarket and asking about what margins they apply = how much money are you making from this potato etc. They are never going share that.
Devs have tried to add transparency but the forums are wrong. They host Q&A in reddit / Twitter and it becomes a troll & hate fiesta. How about using the in game News to communicate these actions? I suspect that bureaucracy also probably holds a quite big factor as I dont think there is a publisher etc employed on the Anti-cheat team. And these engineers actually doing the work might not be the best for that kind of stuff. So I feel it fails due to "Not my job" thinking. Perhaps one could be allocated from another team to publish some info on the war against cheaters.
And yes, situation is far from good even for us casuals let alone someone fighting in the high MMR/Pred ranked lobbies.I think you're overthinking it a bit. They don't have to disclose sensitive information or even share in great detail. More like, we spend 5-10% on anti-cheat. We invest 50% more then our competitor in anti-cheat development, or whatever.
Plus, there are games that already do this. CSGO, when it went F2P, you could buy some sort of subscription, and it was supposed to be better regulated. Same thing with Destiny 2, you have to buy the season pass in order to play Trials. I'm going off of memory here, but I think that's correct.
I'm just trying to say, as a community, we need to be clear that anti-cheat is something we hold in high regard as a feature. It's a must. Right now, it's just expected, but are we truly happy with how far they've gone with it? I'm not. I'm willing to pay, some amount, in order to get cheat free games. It's important to me, and I rather them spend extra in that department rather then a new map, animations, new modes, or whatever. I understand different departments work on different aspects of the games as well. With more funds for anti-cheat, they could dedicate more to that though.
- AymCTL2 years agoSeasoned Ace
This is actually the first FPS I've played and I normally play games in the turn based gacha rpg variety, where I buy subscription plans that include premium currency and various perks. For instance, I pay $47 per month at Another Eden and $15 per month at Honkai Star Rail, each game for two tiers of subscriptions, though both of those games have the option of free to play.
Gacha game Epic Seven has a PvP and e-sports division, I too buy a pack each month for this game, I think it's like $5 to get extra login rewards each day. They do ban waves a few times per year because they too have had cheating issues in their real time arena.
Apex Legends only income seems to be for cosmetic items. I personally do not care what my units look like during gameplay and most that I play with feel this way too. Since I don't understand the fps industry the way I do gacha rpgs maybe $20 to $50 was a little too steep. However, maybe some kind of monetization scheme would work for this game that would discourage people from cheating while also making the company more money.
Maybe add more modes that people can add, I've heard Youtubers say Apex is part of a game series called "Titanfall?" Maybe add a new PvE mode in line with that game that Apex players can pay an upcharge to add, and connect it somehow to the PvP accounts. I don't know, maybe a much less charge than what I suggested that is affordable would work, and enable more staff to be hired and more server maintenance.
- reconzero2 years agoSeasoned Ace@AymCTL
Wow. I had no idea how far subscription-based gaming had gone. I'm from the old-school-pay-your-$60 and play for three years until the next version comes out.
I wonder about whether a monthly whack would slow down cheating. Smurfing maybe, but the cheating I'm not so sure. And you can't do anything about smurfing because then streamers couldn't do their rookie-to-predator runs, and Hal wouldn't have an account to play on when his main gets gets hacked and banned.
"Maybe add a new PvE mode in line with that game that Apex players can pay an upcharge to add..."
Myself and others have been tongue wagging on this for forever. I can't speak for the "broad player base" but they could charge me personally almost any amount of money for a pve mode. Like the one they announced a few years back and then announced they were cancelling soon after. What a missed opportunity. For me, I mean. It probably would have been a huge money loser. Who knows?- AymCTL2 years agoSeasoned Ace
@reconzeroYeah, the monetization of some turn based gacha games has gotten out of hand. I pay for subscriptions because in those games paying for pulls by themselves gets way too expensive, with you gambling your money away with very little reward. I too miss the old days of buying a game and always owning it, which is hard to do these days.
After playing the side story they did with Loba here that was meant for one player it got me thinking that having PvE modes shouldn't be that hard to implement since they designed that story pretty well with the cutscenes and dialogue with Revenant and the others, while making it a single player mode.
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