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Dude name a game where cheater reporting, feedback is ideal?
As far as I know Valorant used to be "gold standard" for it. What they do?
1. automated review system
2. banning based on pure threshold of reports per game average -> exceeded -> banned
3. 1:1 template bla bla bla texts for feedback, no concrete info given
it kinda such at the same time I get it.
Only system I have seen myself that works better = small community level managers that play the game on daily basis, are credited being skilled enough to determine who is / is not hacking -> able to ban people live + blacklist IP. It still let people cheat but to much less extent + communities were much smaller so everyone knew who was cheating, past of players and just as humans avoided playing with them.
Is it possible in Apex - NO. Because most care about gains, fame, money, cosmetics here = they will hack, exploit, boost do whatever to get heirloom, stats, badges etc. It is people problem not so much EA's.
I think Tencent's anti cheating measures still have some effect. They can inform cheaters and impose internal bans on them. If you're talking about small communities, it reminds me of Battlefield 5, a game that was also destroyed by cheating. It can only rely on the community player's ban mechanism, but it is still operated by EA. I think EA does have such problems.
- Eshshshss2 months agoSeasoned Ace
Sure, every anti-cheat has some impact, at the same time I can't really name a game where it meets expectations of legit players.
Valorant sounded like such game, but after I spent ~3 months in it, working out the details of the game to adjust my settings, playstyle etc. I found out a lot of info that it is far from perfect. Also from my playing experience up to gold rank I faced smurfing superstars constantly - players that easily kill all 5 players on their own and finish with 3-5x the frags than anyone else and I could not tell in many cases if that is hack or pure skill because of 1 shot kill mechanics + lag + limited spectating options.
Also unfortunately money just make things disgusting and basically erases motivation to battle hackers:
1. for developer there are two options
a) make game pay to play = get all the money "upfront" -> lose interest over time to upkeep the game as they have realized their financial goals
b) make game free to play = monetization through in-game transactions -> need hype and media at lowest possible costs -> allow content creators / pros to (allegedly) use hacks to maintain hype around the game = they get their money, content creators get their money, general legit player suffers because top level is unattainable, set standards are unreal2. for competitive players again two options
a) invest enormous amount of time to build skill and still lose to software assisted opponents = remain nobody
b) invest time and join the "dark side" = become steamer / pro, create carrier of itAs said above it all comes down to community. Back in my days people played for playing and to work on their skills, there was no monetization, just internal community bragging rights, also lot more talking down to lower skilled players.
Apex is just exact opposite and that's the fact everyone has to accept while playing this game.
Thus I play it for my internal challenge and because I have nothing better to do :)
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