5 years ago
Tickrate Stuff
I think it's kind of safe to say that the tickrate for Apex is around 60Hz. Clients send their updates 60 times per second, while servers send game data up to 60 times per second. "Wait, but everyo...
@apostolateofDOOMI'm totally against butchering the game for the sake of esport level of performance. The vast majority of players don't care about that or don't have devices powerful enough to support it anyway. I would prefer them to keep experimenting stuff rather than prioritizing esports, which implies a lot of rigidity.
Respawn didn't "wait" for 8 seasons to nerf Wraith properly, they just had more important priorities and goals to achieve that go way back, well beyond the launch of Apex. Also, fiddling with a legend's hitbox after players have already put thousands of hours in mastering that legend is pretty dangerous, so it's understandable why they tried to avoid it for so long.