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MrGreenWithAGun
11 months agoNew Ace
@reconzero : And the vast majority of them would offer small advice here and a little critique there, and ever so gently dance around the plain fact that almost all of them preferred symmetrical arena-style maps as being the only possible configuration for "serious competition."
I can tell you symmetrical maps are the only real choice for competitive matches unless you are playing an asymmetrical game type, like one flag. Think of basket ball (full symmetry) and base ball (full asymmetry).
I dont know who was in your circle, but I kept myself hanging around with some of the best (not pros).
I can tell you symmetrical maps are the only real choice for competitive matches unless you are playing an asymmetrical game type, like one flag. Think of basket ball (full symmetry) and base ball (full asymmetry).
I dont know who was in your circle, but I kept myself hanging around with some of the best (not pros).
reconzero
11 months agoSeasoned Ace
@MrGreenWithAGun
Both Halo developers created a spate of maps that were either only single-axis symmetrical, or had no symmetry whatsoever, and most of those I count as the better maps from every different version of the game. Of course, I clearly remember competitive players railing against maps like Fathom and Overgrowth (though oddly never The Rig) and everyone is entitled to their opinion. But to this day I will never understand why symmetrical maps are considered more competitive. A forger (or developer) who can't engineer out the gameplay imbalances in an asymmetrical map is, imo, not doing their job. And I hate respawning into a map and not being able to tell where the hell I am because every place on it looks like every other place on it. I call that a failure of imagination.
Again, all IMO.
Both Halo developers created a spate of maps that were either only single-axis symmetrical, or had no symmetry whatsoever, and most of those I count as the better maps from every different version of the game. Of course, I clearly remember competitive players railing against maps like Fathom and Overgrowth (though oddly never The Rig) and everyone is entitled to their opinion. But to this day I will never understand why symmetrical maps are considered more competitive. A forger (or developer) who can't engineer out the gameplay imbalances in an asymmetrical map is, imo, not doing their job. And I hate respawning into a map and not being able to tell where the hell I am because every place on it looks like every other place on it. I call that a failure of imagination.
Again, all IMO.
- MrGreenWithAGun11 months agoNew Ace@reconzero
A truly symmetrical map like narrows or the pit are regarded as the better maps for competitive play because there is absolutely no complaining of any benefit from either side. That is the only issue.
This has NOTHING to do with maps authored by Bungie for commercial use. I am talking strictly MLG.
But asymmetry is the most beautiful and interesting. Like baseball, you really need to restrict those maps to asymmetrical games.
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