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7 Replies
- r1ggedgame1 year agoSeasoned Ace@aayenge2 my bet : too many spots where you end up in "uphill" fight situations, people dont like the "verticality".
Even when you are in the dropship at the start of the match & look across the map it just looks as bland as hell,I can only speak for myself, friends & family who play a lot of shooters between us & the general consensus is that we all prefer maps that are more open plan & Broken Moon just isn't.Areas just feels closed/boxed in with huge cliffs/walls so high that not even the mobile jumptowers are tall enough to fly over them so you have to navigate around them.Me & teammates have come a cropper of a fair few occasions when the storm circle is placed in some daft location when we have been unable to navigate around the cliffs in time & effectively have become trapped in the storm to die.Of all the shooters I play & have played Broken Moon is probably the worst,just a poorly designed map.
- hayhor1 year agoHero@aayenge2 Because it always ends up in Promenade with never ending but 3rd parties made easier by the zip rails. I'd rather play it over stormpoint but it's also too big.
- HappyHourSumwur1 year agoSeasoned Ace
@hayhorAgreed. Promenade being the mid game cluster fiesta every match is probably the biggest reason. Hopefully they'll rework that POI a little in the next uodate.
- ComicBookGuy27271 year agoSeasoned Ace@Redmattgame I agree with you. In a whole looking at it from the drop ship, it looks depressing, bland, and stale. The fact it is just an overly huge map built on one giant hill doesn't help.
The work put into it is amazing and the Dev's did good work considering there are lots of the player base that enjoy this map. I however just am not one of those ppl... and that's ok. i like the map but the zipline and the mobility they offer is way too much.
- reconzero1 year agoSeasoned Ace
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