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reconzero"Whether it's a squamate with a level 4 banner who solo wipes two squads before self-destructing, or the same player on another team who ends up as champion... matches are filled with people who present as new to the game but move and shoot as if they just came from. ALGS. "
Seen this way too often as well. Running around wall bouncing, bunny hopping...calmly cleaning out a squad, then quickly off to the next close by enemy squad, without hesitation to engage on their own. Level 27 badge lol. ok.
I was not too impressed with all that was said really. Thing about anti-cheat is they will always tell you "we cant tell you what we are working on" , agreed to a point, but the proof is in the pudding. Talk is cheap, and actions speak louder then words. Teaming is not a bad as the actual hacking we see on a constant basis. More emphasis needs to be put on a robust anti-cheat system that is not easily being circumvented by hundreds of thousands of players. They also need to go after the sites promoting and selling hacks through the legal system. If there is no penalty for selling things that are made for nefarious purposes, then nothing will change. Maybe if these perps were facing massive fines or other penalties, they wouldn't be so quick to advertise all over the place.
I would love to see the cheat makers pay a price for what they do. But ultimately it's a lot like putting prostitutes in jail while letting the johns go free. Bust the cheaters too, and for the love of all that is holy, they have to put a stop to secondaries. If a guy can get a ban and then be playing on a new secondary (with the same cheats) in no more time than it takes to generate a dummy email account... then the problem just goes on and on until the end of time.
- Wargasmatron4 months agoNew Vanguard
You would then hope that the secondary gets insta banned as well if it were running the same cheats right ? Which brings us back to a much more robust anti-cheat that actually catches them. Its obviously a huge problem, and really huge money involved, I totally get that. In 2019, the gaming industry faced and estimated 29 BILLION in revenue losses due to cheating, and that's probably even more today. Cheating isn't just dumbed down to running a wall hack or aimbot. In game purchase hacks are a huge problem as well, and this cuts directly into revenue and profit margins. There are a low percentage of players, that generate probably 50-70 % of in game purchases. The players are crucial to be profitable, but they wont stick around for any game that is infested with cheaters. which directly affects revenue. They also affect datasets in a big way as well which completely skew key performance which then has to be "deciphered" to more accurately reflect what's actually happening. It all costs money to do, and there's a lot more to it that most people just don't understand because they don't educate themselves enough, no doubt about it.
The root of it all is, cheating directly correlates to lost revenue . You would think that more resources would be dedicated to combat it and tap into the Billions being lost....right?
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