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I would love to see the cheat makers pay a price for what they do. But ultimately it's a lot like putting prostitutes in jail while letting the johns go free. Bust the cheaters too, and for the love of all that is holy, they have to put a stop to secondaries. If a guy can get a ban and then be playing on a new secondary (with the same cheats) in no more time than it takes to generate a dummy email account... then the problem just goes on and on until the end of time.
You would then hope that the secondary gets insta banned as well if it were running the same cheats right ? Which brings us back to a much more robust anti-cheat that actually catches them. Its obviously a huge problem, and really huge money involved, I totally get that. In 2019, the gaming industry faced and estimated 29 BILLION in revenue losses due to cheating, and that's probably even more today. Cheating isn't just dumbed down to running a wall hack or aimbot. In game purchase hacks are a huge problem as well, and this cuts directly into revenue and profit margins. There are a low percentage of players, that generate probably 50-70 % of in game purchases. The players are crucial to be profitable, but they wont stick around for any game that is infested with cheaters. which directly affects revenue. They also affect datasets in a big way as well which completely skew key performance which then has to be "deciphered" to more accurately reflect what's actually happening. It all costs money to do, and there's a lot more to it that most people just don't understand because they don't educate themselves enough, no doubt about it.
The root of it all is, cheating directly correlates to lost revenue . You would think that more resources would be dedicated to combat it and tap into the Billions being lost....right?
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