Forum Discussion
4 years ago
I hope not. It's been nearly 3 weeks! 😞
4 years ago
Somehow, it got better for me, but I had to mess big time with my potato.
One thing is I think that the lastest patch is more demanding on CPU per default. Not like "unnecessary demanding", I guess they included some new things that improves a lot the lag compensation (I only got hit around corners once in a 5h today, that's a win).
But then, there are a lot of things that seems to need constant checks by antivirus.
I had to deactivate my protection for the time playing (so I really need to be confident with the servers not contaminating me with some remnants from the hacks, I guess...)
I also improved things by improving virtual memory (click right on computer, select properties/advanced/performance/ select your Virtual Memory adequately, on a SSD. Some SSD drives manufacturers have software doing this even more efficiently).
Also, I updated my drivers for the latest, then in launch settings, I added -dxlevel 120 (which allows to run direct X 12). This was a great addition.
I still had many code:net with violent lags at time, but mostly when maps changed (so maybe is it associated with preloads?).
If you have dedicated Graphic Card (I don't), maybe try to set the stream budget one rank lower that your build in memory allow.
But I guess the DX12 is one key of the solution.
It was so "fluid" that today I was pretty much on a killing spree, compared to my usual botched playing.
One thing is I think that the lastest patch is more demanding on CPU per default. Not like "unnecessary demanding", I guess they included some new things that improves a lot the lag compensation (I only got hit around corners once in a 5h today, that's a win).
But then, there are a lot of things that seems to need constant checks by antivirus.
I had to deactivate my protection for the time playing (so I really need to be confident with the servers not contaminating me with some remnants from the hacks, I guess...)
I also improved things by improving virtual memory (click right on computer, select properties/advanced/performance/ select your Virtual Memory adequately, on a SSD. Some SSD drives manufacturers have software doing this even more efficiently).
Also, I updated my drivers for the latest, then in launch settings, I added -dxlevel 120 (which allows to run direct X 12). This was a great addition.
I still had many code:net with violent lags at time, but mostly when maps changed (so maybe is it associated with preloads?).
If you have dedicated Graphic Card (I don't), maybe try to set the stream budget one rank lower that your build in memory allow.
But I guess the DX12 is one key of the solution.
It was so "fluid" that today I was pretty much on a killing spree, compared to my usual botched playing.
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