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Besides, I also want to talk about the role of angel. Angels should be changed to only issue armor. The function of airdrop box can be another expert. Angels are currently too capable. Because you think, angel and Falk are two experts, one with blood and the other with armor. Why can an angel have an additional airdrop box? Obviously, this is wrong.
There is also expert Boris. The turret should be controlled by the player, or the locking range of the turret should be reduced to the fan angle of the horizontal plane, rather than the current omni-directional.
There is no doubt that the equipment of this generation of experts must be limited. Because of such terrible things, you can think about battlefield 1. If everyone can bring weapons at will, will it become very chaotic! What the arms need is teamwork and clear division of labor. Only Division of labor can bring cooperation, not everyone is strong. Why do experts cooperate with each other when they become the strongest.
Take a very simple example. At present, after the 2042 field expert classification, the infrared locking sight of the Scout can be matched with the M5 of the commando. The supply soldiers (angel and Falk, and another expert who can use the airdrop box in the future) provide ammunition boxes to provide supplies without this combination. This is a virtuous circle and cooperation. In addition, after classification, there will be no more vicious bug experts such as angel + AA infinite air defense AA bomb, and there will be no combination of commando + rebirth beacon (which greatly reduces the role and sense of presence of scouts).
At present, I think the game needs to be changed in three aspects.
1、 Game design Interaction on the overall map.
This involves bunkers, fixed weapons, physical destruction. All these can make players happy in non shooting. For example: the physical destruction of point C in Sinai desert in battlefield 1, the fixed weapon play in battlefield 4, and the wisdom and courage brought by various bunkers made before.
2、 The embodiment of teamwork.
War has never been fought in the form of "experts". How can there be so-called war experts in the world? Only soldiers! So laissez faire equipment will break the game team cooperation. Cooperation is generally displayed in the form of [exposure → attack → evasion → supply] in the battlefield. Now experts can do this alone. What cooperation is needed. Therefore, the classification of experts is necessary, and the classification of equipment is also necessary.
3、 Vehicle strength and rationality.
Many people say the vehicle is too strong. I want to say that a soldier can suffer about five 70mm rockets. Do you think the vehicle is too strong? The choice of a helicopter is either to hang high in the sky or fly close to the ground, or it will always make the sound of "didi didi" appear in the driver's ear. Is it too strong? In my opinion, vehicles should always be strong. However, one thing I think is very unreasonable in 2042. In 2042, the classification of transport vehicles and attack vehicles is vague, and the capability is unbalanced. For example, bolt. It has high armor and can also carry a 30mm gun. It can not only achieve long-distance low-risk harassment, but also achieve high mobility and attack while running. Totally outrageous! The normal idea should be that bolt can only carry machine guns and 40mm howitzers. In addition, there are large transport helicopters. Who made a transport vehicle a monster like presence in battlefield 1? To be honest, it is not too much to delete the attack capability of large transport aircraft, but in this case, it is also necessary to shorten the CD and blood volume of heat induced bombs of large transport helicopters.
- 4 years ago
Finally, I hope dice understands that the game needs division of labor. This is battlefield, not a game of personal heroism! The interaction between players, maps and vehicles is the most important!
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