Forum Discussion
InsidiuZ
3 years agoNew Hotshot
@SpudBug It seems like a very good idea to me, I remember that the cooldown in BF4 was also high and I think nobody complained about that, the vehicles have to be for good pilots and not for just anyone, will you tell me that the use of the bolt requires skill? I remember that there were a lot of people crying when they half touched the 30mm cannon. Please if you're really good with vehicles you shouldn't cry about it.
- BR-DuaneDibbley3 years agoSeasoned Ace@SpudBug
Maybe and if so it was too fast there too (despite the insta- vehicle-respawn servers).
I would consider 2 minutes OK and taking out a tank would then have finally some impact.
Overall, a good change in my book.
And as far as your statement "a 120 second cooldown on the Jet/NB/Attack heli means the enemy team gets two minutes to farm infantry without worrying about other aircraft contesting them. " is concerned: Last time I played it was definitely NOT our helis that were killing the other helis as they were busy with their own kill streaks on the enemy infantry.
As long as we have SOFLAM and M5 we as infantry can at least drive the enemy helis off.- spudbug3 years agoSeasoned Ace@DuaneDibbley M5 should not lock with the soflam and do one hit kills. thats so overpowered and crazy
- BR-DuaneDibbley3 years agoSeasoned Ace@SpudBug
What would be the point of using a SOFLAM otherwise? It has a short enough range to not make it overpowered (it makes it useless when it comes to jets though, so I would hope for a LONGER lock on range for jets). A M5 is (and definitely should be) a one hit kill for the Nightbird (I guess we agree on that 😉 ) when it is when fired without a lock on, so why should it do LESS damage otherwise?
In any case, the problem for the Nightbirds is that:
- we have too many players (no need go into that again, but 128 is simply too much an not fun) and
- EVERYONE can equip AA weaponry
Once the player count is changed to 64 players, the maps get a bit smaller and we have the classes back, things will be much more controllable (and fun for both vehicle and infantry players).
- 3 years ago@DuaneDibbley "I would consider 2 minutes OK and taking out a tank would then have finally some impact."
That alone is a pretty big glaring double standard, since infantry have super quick respawns + spawning on any squad member after a short cooldown after taking damage. So it's "finally having an impact" for a tank to be down for 2 mins, but floods of respawning infantry every 5 seconds who have fresh kits is ok? Where do we draw the line at?
Different assets should have different cooldowns based on how impactful they are (air attack timer/ ground attack timer etc), not just a lazy halfassed blanket timer because 2 platforms were annoying.- edgecrusherO03 years agoSeasoned Ace@Anti-Tank-Killer So...when vehicle folks can't pull a vehicle do y'all just like...stare at a wall until you can grab a vehicle or something? Or do y'all actually play as infantry until you can get your next vehicle?
You're not supposed to be able to stay in vehicles the entire match unless you're actually keeping yours alive. If you're getting your vehicle killed, the cooldown and the risk of others pulling it is the "penalty".
Because vehicles have far larger individual impacts than infantry do on-average, so with vehicles being force multipliers it makes sense they're not as readily available as a simple infantry respawn.
- kregora3 years agoSeasoned Ace@SpudBug One of the additional settings on our Friendly Fire enabled Classic BF4 servers was 400% vehicle respawn time. And in my opinion, that was a good way to set it up. So 2/3 vehicles double respawn time is something I like to experience first. But it seems to go in the right direction.
- Psubond3 years agoLegend
the only people that don't like the cooldown or the m5/soflam TEAMWORK combo are vehicle mains who like to farm infantry. infantry players such as myself enjoy the change