Forum Discussion
BR-DuaneDibbley
3 years agoSeasoned Ace
@SpudBug
Maybe and if so it was too fast there too (despite the insta- vehicle-respawn servers).
I would consider 2 minutes OK and taking out a tank would then have finally some impact.
Overall, a good change in my book.
And as far as your statement "a 120 second cooldown on the Jet/NB/Attack heli means the enemy team gets two minutes to farm infantry without worrying about other aircraft contesting them. " is concerned: Last time I played it was definitely NOT our helis that were killing the other helis as they were busy with their own kill streaks on the enemy infantry.
As long as we have SOFLAM and M5 we as infantry can at least drive the enemy helis off.
Maybe and if so it was too fast there too (despite the insta- vehicle-respawn servers).
I would consider 2 minutes OK and taking out a tank would then have finally some impact.
Overall, a good change in my book.
And as far as your statement "a 120 second cooldown on the Jet/NB/Attack heli means the enemy team gets two minutes to farm infantry without worrying about other aircraft contesting them. " is concerned: Last time I played it was definitely NOT our helis that were killing the other helis as they were busy with their own kill streaks on the enemy infantry.
As long as we have SOFLAM and M5 we as infantry can at least drive the enemy helis off.
spudbug
3 years agoSeasoned Ace
@DuaneDibbley M5 should not lock with the soflam and do one hit kills. thats so overpowered and crazy
- BR-DuaneDibbley3 years agoSeasoned Ace@SpudBug
What would be the point of using a SOFLAM otherwise? It has a short enough range to not make it overpowered (it makes it useless when it comes to jets though, so I would hope for a LONGER lock on range for jets). A M5 is (and definitely should be) a one hit kill for the Nightbird (I guess we agree on that 😉 ) when it is when fired without a lock on, so why should it do LESS damage otherwise?
In any case, the problem for the Nightbirds is that:
- we have too many players (no need go into that again, but 128 is simply too much an not fun) and
- EVERYONE can equip AA weaponry
Once the player count is changed to 64 players, the maps get a bit smaller and we have the classes back, things will be much more controllable (and fun for both vehicle and infantry players).