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Hello @Skill4Reel,
I agree with your point about the absence of features like a commander or clan support in Battlefield 2042. These elements have historically played crucial roles in fostering teamwork and strategic thinking in previous Battlefield titles. Without these features, the game misses out on opportunities to encourage and reward coordinated team play, which is essential for making large-scale battles engaging and meaningful.
I disagree with the notion that Battlefield should continue to push for 128-player game modes. In my experience and from observing the community feedback, it's clear that 64-player modes are more conducive to a balanced and enjoyable gameplay experience.
From a design perspective, Battlefield has traditionally thrived on strategic team play and tactical coordination. However, increasing the player count to 128 does not inherently enhance these aspects; in fact, it can detract from them by spreading player focus too thin and reducing the impact of individual contributions.
Best regards,
danisoff
I think it is possible to find a balance between map/player count.
I loved the original Hourglass and how the big distances felt with 128 players.
I recently played BF1 Sanai Desert and gave me the same vibes with only 64 players.
The key: don't design too small maps and 64 players will be ok.
- Gurz1019_MP2 years agoSeasoned Hotshot@JOGAGATYA Wow, I have never seen so many people with diametrically opposed opinions. The only map I hated so much that I dared not play was the original Hourglass, because of the new, multi-sector areas introduced in 2042, there was no need to fight in the stadium and buildings area at all. The only areas involved in winning or losing were B, C, and D in the central city area. The map was representative of what was wrong with the multi-sector structure. Maybe they wanted to have some kind of strategy with the increased number of people, but multi-sector is one of the bad mechanics of the game.
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