To me it is strange how many players still consider 128 player modes to be better than 64.
But there are also players thinking 64 player Metro is 'fun', so I guess I have to accept that some people somehow enjoy unstructured chaos (or those are vehicle players that enjoy farming infantry on those last contested flags from afar).
Unless capture zones are the size thy are in Hell Let Loose or Squad (where 100 players work), 128 player matches will NEVER be better than 64 player versions in Conquest. It CANNOT work, even if maps are redesigned.
The ONLY way to make this work is to either:
- have a very good mid round balancer that ensures we never have the case that every action is focused around one or two flags
- have HUGE capture zones
- give a much stronger to re-capturing flags that are further away and make it possible for players to reach those flags, even if the rest of the map is held by the enemy team
But even then, having 128 players spread out far enough for this to NOT be chaotic would mean that this would then still FEEL like playing with 64 players on a smaller map. IMHO, 64 player versions are far better than 128 player matches and I would even like to have 48 player matches back on even smaller maps with clear lanes like we had before. But this might be just me.