Forum Discussion
17 Replies
- Monty_Italy2 years agoSeasoned Veteran
I ask you to consider the possible inclusion of this game mode within the Community Calendar.
https://www.ea.com/it-it/games/battlefield/battlefield-2042/community-calendar
- IIIWhiteWolfIII2 years agoRising Ace
@Monty_ItalyPlease take a look at the tunnel in the EXPOSURE and ORBİTAL map, maybe it'll be useful for you.
- Monty_Italy2 years agoSeasoned Veteran
@IIIWhiteWolfIII
The Orbital Tunnel is only present in the "next gen" version of Battlefield 2042. I play on the "old gen" version of Battlefield 2042, therefore I don't have the possibility to develop a game mode focused on the Orbital Tunnel.
The Exposure tunnel is a difficult place to adapt to this type of game mode. The current programming tools made available by the Battlefield Portal editor are not sufficient to effectively recreate this type of game mode within the Exposure tunnel.
The Battlefield Portal editor does not allow editing the boundaries of the game map.
All I can do is control the coordinates of the players to prevent them from dispersing into the rest of the game map, in this way I create a sort of "new boundaries" of the game map.The problem is that these new game map boundaries are invisible... and if the boundaries of the game map are invisible... How does a player understand where he can and cannot go?
The Kaleidoscope tunnel is easy to adapt to this game mode because it is an enclosed place, consequently, players, once they enter the tunnel, cannot disperse into the rest of the game map because there are no secondary roads to exit the tunnel.
In contrast, the Exposure tunnel is an open place, divided into 3 large sections, with a secondary exit in the center.
- IIIWhiteWolfIII2 years agoRising Ace@Monty_Italy I understand you, but the location you chose for what you're thinking seems a bit small, as if.
- D-Man38472 years agoNot applicable
Not a bad idea. But the tunnel is quite small I feel like there should be some smaller passage ways on each side. Is there really way to talk to the Community manager and submit requests that would be cool.
- Monty_Italy2 years agoSeasoned Veteran@D-Man3847
I agree with you, but Kaleidoscope has already been reworked.
There will not be a second rework.
The only thing we can hope for is the inclusion of a building mode within the Battlefield Portal editor.
Having the ability to place basic objects such as containers, sandbags, concrete blocks on the game map would be a huge step forward not only for this game mode. - ElliotLH2 years agoHero+@Monty_Italy That'd be a really good feature.
- Hudson15312 years agoSeasoned Ace@Monty_Italy Hey i enjoyed watching this kudos to you for making this map, this is the grind map we all wanted but never got hahaha.
- IIIWhiteWolfIII2 years agoRising Ace
breakaway
use the road
Set limits for altitude.
Maybe not a metro, but there could still be something similar. It's quite a large area.
- CPU_UK2 years agoSeasoned Ace@Monty_Italy Some great ideas in there for sure. Relies a little to much on smoke grenades to make progress, but other than that, nice job sir.