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@filthy_vegansOh yes they have... If you can't find or see, means you are ignoring.
Edit: Clone army in 2021 makes no sense. Bfv had character customization. I already said, 2042 is cheap and unprofessional.
@Man_iLoveFishing wrote:@filthy_vegansOh yes they have... If you can't find or see, means you are ignoring.
Edit: Clone army in 2021 makes no sense. Bfv had character customization. I already said, 2042 is cheap and unprofessional.
Repeating an opinion does not make it any more "true."
And if you can't support your opinion, I don't see what there is to discuss.
For instance, I play my games at the settings that will give me the most consistent, high-refresh-rate frame throughput. Battlefield, in this regard, is one of the better series as its lowest settings still look pretty good. In this respect, however, it implies that I am less interested in the appearance of the game than some others. It also implies that I tend to think more about how the game plays than how it looks. The game is far from unplayable and, as I noted above, I have little difficulty telling friend from foe. If I'm in doubt, however, I just shoot them, which soon clears up any questions.
I'd also point out (as I have elsewhere) that standard Battlefield classes are literally identical and it is only more recent games (1 and V) that have introduced more-or-less eleborate character customisation through skins. This was done over the service period of the games. BFV was released three years ago and its skins were released over the Tides of War campaigns and expansions. I already have multiple skins for Falck (my main) and every other specialist after only a few weeks. I don't see any inconsistency with previous games in the series at all here. I also made a suggestion for a colour editor that allows players to edit the base colour of their skins, with fixed highlights (such as the red bands on Tier 1 skins) to show the actual important information the player wants to highlight through the choice of skin. "It doesn't feel like Battlefield when they all look the same" is not therefore, in my opinion, a valid criticism, and it definintely isn't constructive.
As I mentioned up-thread, a lot of the reactions to the game invoke "feelings" about what Battlefield is and is not. That's a highly subjective and emotional basis on which to discuss the issues the game has, and doesn't lead to productive discussions. Classical rhetoric is divided into three appeals - pathos (appeal to emotion), ethos (appeal to the moral sense), and logos (appeal to rationality). I see a hell of a lot of pathos in these threads, the odd, undeveloped grumble about monetisation (charitably, the beginnings of ethos) and no hint of logos in threads like these.
In other words, you won't convince anyone who doesn't already agree, unless you're prepared to engage.
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