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@FlibberMeister wrote:*SNIP* of good points, well made - to make the thread more readable.
I largely agree with these points - they are real issues with the game. You have no idea what you're going into each round and whether or not your squad will be potatoes. Even when you get a good squad, it's hard to keep up with what they're doing (often their own thing) because no one bothers setting an objective. This isn't the fault of the squad leader, because (apart from the force multiplier effect of being in a coordinated squad) there's no incentive to play as a squad, and the key way to coordinate within one - VOIP - is absent. I play very differently on my own than I do when I'm in voice with my friends.
I'm not especially fussed about the in-round leaderboards; the information you need to assess how you're doing is available, and very often the board is used in-game to be toxic. I've been called a hacker multiple times over my KDR when the truth of the matter is just that I have a squad and we revive each other. With that said, it does let you easily identify the rage hackers. I'd like a lot more end-of-round information, including an elaborate scoreboard with rich information (a BF3/4-style battle report would be awesome!). If there were an in-round one, I guess I'd use it, but the classic K/D/Score/Ping doesn't really reflect the reality of Battlefield where support actions can swing a round in your favour.
The end-of-round kick and reshuffle bears a lot of resemblance to battle royale type gamemodes. I can do without it - Battle Royale makes good Twitch streams, but I don't care for that type of game (and the attendant "BR bro/young lady with cleavage" streaming culture - most of them are morons with nothing interesting to say). As you note, it's not exactly conducive to good PTFO to get booted out at the end of the round. It's a decision I don't agree with and one I believe the devs should reverse at the earliest opportunity.
@filthy_vegans wrote:
@FlibberMeister wrote:*SNIP* of good points, well made - to make the thread more readable.I largely agree with these points - they are real issues with the game. You have no idea what you're going into each round and whether or not your squad will be potatoes. Even when you get a good squad, it's hard to keep up with what they're doing (often their own thing) because no one bothers setting an objective. This isn't the fault of the squad leader, because (apart from the force multiplier effect of being in a coordinated squad) there's no incentive to play as a squad, and the key way to coordinate within one - VOIP - is absent. I play very differently on my own than I do when I'm in voice with my friends.
I'm not especially fussed about the in-round leaderboards; the information you need to assess how you're doing is available, and very often the board is used in-game to be toxic. I've been called a hacker multiple times over my KDR when the truth of the matter is just that I have a squad and we revive each other. With that said, it does let you easily identify the rage hackers. I'd like a lot more end-of-round information, including an elaborate scoreboard with rich information (a BF3/4-style battle report would be awesome!). If there were an in-round one, I guess I'd use it, but the classic K/D/Score/Ping doesn't really reflect the reality of Battlefield where support actions can swing a round in your favour.The end-of-round kick and reshuffle bears a lot of resemblance to battle royale type gamemodes. I can do without it - Battle Royale makes good Twitch streams, but I don't care for that type of game (and the attendant "BR bro/young lady with cleavage" streaming culture - most of them are morons with nothing interesting to say). As you note, it's not exactly conducive to good PTFO to get booted out at the end of the round. It's a decision I don't agree with and one I believe the devs should reverse at the earliest opportunity.
I think there is an i game scoreboard, hold options button on ps5.
on BF4 you could easily tell the squads playing the objectives in the early rounds because there score would be 1000+ and * teams would be 300, mid game scores would tend to be around 4000-8000, and the lessening teams towards the end would be between 8000-15000 on avg. depending on the server.
So score wise, once you’ve played on a server for a while you can get an idea of how the round is going.
but o admit that with the influx of players amd lots of new balancing amd scoring mechanics, the above wouldn’t necessarily hold true anymore, but I’m sure you’d be able to pick out easily good and bad teams after a while.
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