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@Trokey66Indeed they looked like clones with different camos and overlays, but again at least they looked like soldiers and didn't give that much saturation in differences and as in characters. And previous battlefields had actual factions. RU/US/CH and so on.
Imo V introduced something new with customization and gave some flavor and depth to the game. I really didn't pay that much attention who i shot but felt like different person most of the times cause of variety was pretty okay. (Sometimes could tell who is rookie by the looks :D) And yet 2042 has that me team looking enemy, doesn't fit well against previous title, big downgrade. The problem is, back then i really didn't care but now i respect older customization more because it was better. And for those who and if think its "nostalgia" thing. Nope, in 101, V did that way better.
EDIT:
In case if someone thinks i'm talking rubbish, be my guest and compare, or imagine if we had that in 2042:
@Man_iLoveFishing wrote:@Trokey66Indeed they looked like clones with different camos and overlays, but again at least they looked like soldiers and didn't give that much saturation in differences and as in characters. And previous battlefields had actual factions. RU/US/CH and so on.
Imo V introduced something new with customization and gave some flavor and depth to the game. I really didn't pay that much attention who i shot but felt like different person most of the times cause of variety was pretty okay. (Sometimes could tell who is rookie by the looks :D) And yet 2042 has that me team looking enemy, doesn't fit well against previous title, big downgrade. The problem is, back then i really didn't care but now i respect older customization more because it was better. And for those who and if think its "nostalgia" thing. Nope, in 101, V did that way better.
EDIT:In case if someone thinks i'm talking rubbish, be my guest and compare, or imagine if we had that in 2042:
https://youtu.be/-1mXFRaPGC8?t=175
I dont have a problem with personal preference about customisation. Indeed, I agree that more options are better. However, I think it's clear that the lack of such options has no appreciable impact on gameplay. You have already agreed with this point. In this respect, I think it unfair and unhelpful to characterise the impact of specialists as "ruining" the game.
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