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SpudBug's avatar
4 years ago

2042 SOFLAM is BFV Binoculars + Supercharged BF4 SOFLAM

in BF4 the SOFLAM only worked with a lower damage launcher, and the SOFLAM user needed to maintain line of sight and be looking through the device to lock a vehicle. Plus you still had to manually spot infantry through the device.

Now in 2042 the SOFLAM gives lock on properties to the main infantry rocket launcher and kills any aircraft in one shot. Plus the soflam is a lock and look away weapon that maintains lock on the target for a period of time after you put the SOFLAM away, and after the user does not have line of sight. Plus, looking through the SOFLAM will spot any vehicles and infantry in view within a very long range.

We have a combination of the BFV Binoculars from the scout plus the BF4 SOFLAM with more utility and it works with a one shot kill launcher. In a game with double the number of infantry and everyone can use a rocket launcher without worrying about their class.

This is a huge oversight and makes it a gadget with way too much utility.

If you want a spotting scope, then make that a separate gadget. The SOFLAM should not auto spot infantry and vehicles in its view.

The lock on for the SOFLAM should require the user to be line of sight to the target, like BF4. If the target goes out of view or the user stops using the SOFLAM, they should loose the lock.

If the SOFLAM stays the way it is it should have a cooldown like the repair tool does. You put it up and use it for 5-10 seconds, then it has to recharge for 10 seconds. 

Regardless of any changes to SOFLAM, since the infantry players now have access to a one shot lock on kill for helicopters, pilots should be given an indicator if a SOFLAM has locked onto them. A separate notification on HUD for AA LOCK and SOFLAM LOCK so that the pilot can take the appropriate actions if they are about to be killed in one shot.

I know there are people who just want helicopters removed from the game. But BF4 did not have one shot lock on helicopter kills by infantry. It also had half the infantry this game has and Launchers were restricted to one class that had other drawbacks.

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