@Adamonic wrote:
My question is why now? Another knee * reaction to bad 4Q earnings just like last year? We went 16 months running at 45Hz and all of a sudden, it gets reduced to 20Hz right when the game is supposedly turning the corner?
That change doesn't happen by accident either.
Indeed very intriguing and bizarre step back!
(and the consoles are no excuse for EA/DICE either...)
Even in the now near 10 years old BF4 we had no servers running that slow as 20Hz!
On the contrary, the absolute lowest was 30Hz. Many still run at 45Hz. While we at times also had the great pleasure and enjoyment to run the game in 60, 120 or even up to 144Hz !!!
You have the BF4 server browser here, and the server tick rate (as we call it) is always listed for each:
Multiplayer - Battlelog / Battlefield 4
So its the tick rate at the server, which indicates how many times per second it makes the game mechanics update per second and transmit that to each of the connected players in the game. So its also a question about how repeatedly the server updates the movements on your screen, how frequent it updates the bullet calculations, the hit registration, the health and the ammo levels, the damage calculations, etc etc.
As far as I recall, then game servers for aka CS:GO and Valorant run on servers with a 128 Hz tick rate.
WP had a nice article around that subject a few years back:
What is tick rate? The key to Valorant’s appeal to pros and streamers, explained. - The Washington Post
And yes, EA will pay the server hosting partner more money for increasing the server tick rate.
And vice versa... EA will save money if asking to turn down the heartbeat on the server... :o(