@sk1lld Hz is basically the same thing as FPS.
Server tick rate (STR) 20Hz means network packets between the server and console are sent at 20fps.
Server frame time (SFT) 7ms means the server CPU is running at 143fps. (1,000ms ÷ 7ms = 143fps)
Since servers don't render graphics or frames. Technically Hz is used for servers, not FPS. Servers simulate the game world on the CPU without rendering any graphics. Simulations such as hit registration, player and vehicle location, etc. Basically processing everything being sent to it by the consoles.
@Adamonic It looks like a bug. Doesn't last gen console servers run at 20Hz. It looks like last gen server settings of 20Hz are being used instead of current gen server settings of 45Hz.