Forum Discussion
That's it. As the title say
based on this
I think the game already have enough way to distinguish enemy like glow stick and other gadgets, not to mention stuff like appearing on minimap if you shooting (which I'm not a fan too but I guess it's here to make suppressor/subsonic ammo worth)
I prefer the way it work back in Battlefield 1 Incursions and Battlefield V. It also make the Recon role more vital and not just pew pew sniping guy.
One thing I can think that 3D spot is need is to spot enemy air vehicle but on the other hand, I don't see any problem with the current system (even I'm solo player who don't use voice chat) Too complex? Come on, it's one tap for ping and two taps for danger. It's not that hard. Well maybe we need to know if my driver see the ping or not. I don't want the game to push even more to being mnimap/UI shooter. It's like you don't trust your eye and now rely on "press Q to check if there's enemy or not"
I know people are pushing to make a game more like Battlefield 4 and seeing Battlefield V as a mistake (It's not!) but it doesn't mean you need to bring everything from that to this game
I don't think I can change anything but I'm voicing my opinion just in case
- OskooI_0073 years agoSeasoned Ace
So DICE is finally giving up on the BFV spotting system of attrition and poor player visibility. They've tried all kinds of ways to fix visibility in the game since removing 3D spotting.
Such as putting red and green lights on soldiers, adding Doritos over soldier's heads in close proximity, and even making soldiers 'glow' brightly in darkly lit areas.
They've tried many attempts at innovating on 3D spotting, but it looks like DICE has come full circle back to the original design used in Bad Company series.
Usually the best design ends up winning in the end.
- sk1lld3 years agoLegend
- Ironhead8413 years agoHero
Better just to wait and see how it's implemented before getting too worked up I would say.
- LamicroszX3 years agoRising Scout@OskooI_007 I think Battlefield 2042 already work well in term of visibility. I kinda get what people talking on Battlefield V but I don't see it as big problem as the other.
I also think it's part of learning the game. Back in the Battlefield 4 (where I'm newbie trying to learn the game) I have a problem sometimes when I need to identify enemy and end up running pass through them but I get better over time and seems to ok right now.
- BgobbleD3 years agoNew Vanguard
@LamicroszX100% agreed. BFV and BF1 worked great in the end. And was a great way to incentivize the "scouts" role to help the team. Scouts were actually my main in BF1 and BFV because of the spawn beacons and spotting. Those games felt quite balanced.
- LamicroszX3 years agoRising Scout@BgobbleD yeah that's what I'm talking. Each class have their role/way to support the team. (maybe except Assault if you don't want to count kill/anti-infantry/anti-tank thing)
Heal, Revive - Medic (or Support in this game)
Resupply - Support
Repair - Support (or Engineer in this game)
Spot - Recon
It also related to my feedback regarding to class system as well
- 3 years ago
I would be fine with removing spotting altogether if they could perfect the sound in the game.
- Trokey663 years agoSeasoned Ace
I welcome the return of a more traditional 3D spot (BF1 had it pretty spot on in my view (excuse the pun!)) although I do accept the is far to much passive 'gadget spotting' in BF2042.
- l_Grand_Vizir_l3 years agoNew Veteran
When playing with friends and Discord you don't need it.
But when playing "alone" with random players in your squad, 3D spotting is usefull for a basic teamplay.
There is soo many ways to be spotted already in the game, it won't change much while allowing more teamplay.
On the paper i like it even if i remember the problems in older BFs. We have to see if it a good tool like we hope, or a personal scanner for sniper camper has it has been abused in older BFs...
Happy to see it back, but crossing my fingers to have it less powerfull than it has been.
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