Forum Discussion
That's it. As the title say
based on this
I think the game already have enough way to distinguish enemy like glow stick and other gadgets, not to mention stuff like appearing on minimap if you shooting (which I'm not a fan too but I guess it's here to make suppressor/subsonic ammo worth)
I prefer the way it work back in Battlefield 1 Incursions and Battlefield V. It also make the Recon role more vital and not just pew pew sniping guy.
One thing I can think that 3D spot is need is to spot enemy air vehicle but on the other hand, I don't see any problem with the current system (even I'm solo player who don't use voice chat) Too complex? Come on, it's one tap for ping and two taps for danger. It's not that hard. Well maybe we need to know if my driver see the ping or not. I don't want the game to push even more to being mnimap/UI shooter. It's like you don't trust your eye and now rely on "press Q to check if there's enemy or not"
I know people are pushing to make a game more like Battlefield 4 and seeing Battlefield V as a mistake (It's not!) but it doesn't mean you need to bring everything from that to this game
I don't think I can change anything but I'm voicing my opinion just in case
@LamicroszX100% agreed. BFV and BF1 worked great in the end. And was a great way to incentivize the "scouts" role to help the team. Scouts were actually my main in BF1 and BFV because of the spawn beacons and spotting. Those games felt quite balanced.
- LamicroszX3 years agoRising Scout@BgobbleD yeah that's what I'm talking. Each class have their role/way to support the team. (maybe except Assault if you don't want to count kill/anti-infantry/anti-tank thing)
Heal, Revive - Medic (or Support in this game)
Resupply - Support
Repair - Support (or Engineer in this game)
Spot - Recon
It also related to my feedback regarding to class system as well