Forum Discussion
When Dice announced it was coming back I groaned.
I remember when V came out I was against removing it and it was probably one of the reasons V got off to a bad start along with attrition.
However I grew to enjoy playing without it because you could now hide again and not be constantly lit up purely by a player who had no idea you were there.
So when Dice said it was coming back I wasn't looking forward to it but I must admit I'm really glad it's back.
With the detailed environments of modern battlefield games with so many dark areas in every map I feel 3D spotting improves the game and allows players to avoid frustrating deaths to invisible enemies if they are willing to put in a little effort.
Some will argue it's a cheap tactic but many players don't actually spot as it still requires extra effort and adds a delay to when you fire your first bullet.
I also personally feel that as a mid range sniper and tank main I am contributing more to my team by spotting enemies for my teammates.
So now that we've had it back for a few weeks what do you think about the return of 3D spotting?
However, I thought BFV’s implementation was probably the best. It was a perk that allowed certain classes to spot? The flare was perfectly balanced. Soon as you went behind cover, the spot would disappear. BFV had it nailed down to a science I thought. Spotting was limited, balanced, and it made a lot sense.
BF2042 has the break line of sight to make it the spot disappear. I’m not sure what my teammates see exactly? Sometimes I feel like I’m the only one spotting on my team. I’m pretty sure that has some truth to it because I almost always get the highest assist in matches.
They could also further balance spotting by making it only visible to teammates within 200 meters or whatever. I’d also be concerned that would cost more CPU performance or performance somewhere else? Little features can add up and make the game less stable and smooth. I could be very wrong on this though.