4 years ago
3D Spot
Thoughts on 3D spotting? Do we really want another game with doritos over our heads? If this is the case, im out.
@NumbcallYes we definitely do. When the visibility is so bad you need doritos. The fact that 3d spotting is in every single triple A FPS game should tell you it is because developers recognize the need for them due to bad visibility. In other words devs admit 3d spotting is there for a reason. Until the engine technology improves and visibility is no longer an issue, doritos will continue to be part of games.
The ONLY players I can see benefiting immensely from no doritos are campers.
Before someone makes the "get glasses" joke, I'll reiterate, doritos are in every game which should tell you the devs themselves recognize the need for them.
@BaronVonGoonI agree that visibility is a big issue.
But spotting as in BF4 (and BF1 to some level) is also a bad game-mechanic.
Getting spotted and being sniped by vehicles/snipers from far away, air-vehicles shooting doritoes like sitting ducks, being spotted 500 meters away by a sniper while trying to flank (etc). It's not always good for game-play.
Personally I think a good ping-system would be perfect and BFV failed in this regard. If a ping-system will not work, spotting like BF1 is "tolerable" (but still to much in my book).
only being spotted for you defeats most of the purpose of spotting enemies. You spot to communicate to 31 other strangers that there is an enemy over yonder.
The ping system never took the place of this because it was only for your 3 squad members. Ping system would get too spammy with 31 players and worse with 63 teammates.
I think they could have improved the 3d spotting so one couldn't blindly spam it. Maybe they could have fixed the show thru smoke issue as well although I imagine that's not easy otherwise they would have fixed it already.
@trip1ex wrote:only being spotted for you defeats most of the purpose of spotting enemies. You spot to communicate to 31 other strangers that there is an enemy over yonder.
The ping system never took the place of this because it was only for your 3 squad members. Ping system would get too spammy with 31 players and worse with 63 teammates.
I think they could have improved the 3d spotting so one couldn't blindly spam it. Maybe they could have fixed the show thru smoke issue as well although I imagine that's not easy otherwise they would have fixed it already.
I'd personally like the ping system to return but red pings get shown for the whole team and like BF5, don't follow the enemy everywhere they go.
@x--Fusi--x wrote:
@cso7777 I like the spotting like in BF4 / 1, as long as the players are only spotted for you and not for the whole team.
@x--Fusi--x Spotting is a team mechanic; it's supposed to simulate radio spot reports for your squad and team so being only for you doesn't make any sense.
@cso7777 wrote:
@BaronVonGoonI agree that visibility is a big issue.
But spotting as in BF4 (and BF1 to some level) is also a bad game-mechanic.
Getting spotted and being sniped by vehicles/snipers from far away, air-vehicles shooting doritoes like sitting ducks, being spotted 500 meters away by a sniper while trying to flank (etc). It's not always good for game-play.
Personally I think a good ping-system would be perfect and BFV failed in this regard. If a ping-system will not work, spotting like BF1 is "tolerable" (but still to much in my book).
@cso7777 we all know that the ping system was implemented for only one reason...Battle Royale. Since DICE doesn't currently have current plans for BR and we all saw how bad the ping system/visibility was compared to 3D spotting in BF5 I personally wouldn't be surprised to see a return to 3D spotting or something close to the traditional 3D spotting system we've had since 2142. A spotting cooldown like we had in BF4 would prevent it from being spammed and abused.
@ragnarok013I think that Dice really wanted the spotting to be changed/gone.
BF4 was the 'pinnacle' of 3D/Minimap-spotting, BF1 reduced spotting a lot and BFV took this even further.
3D/minimap-spot solves some problems, but it is still a flawed mechanic and feels cheap in a lot of ways (way more than sniper-glint and other 'strange' game-play balancing features)
@cso7777 wrote:
@ragnarok013I think that Dice really wanted the spotting to be changed/gone.
BF4 was the 'pinnacle' of 3D/Minimap-spotting, BF1 reduced spotting a lot and BFV took this even further.
3D/minimap-spot solves some problems, but it is still a flawed mechanic and feels cheap in a lot of ways (way more than sniper-glint and other 'strange' game-play balancing features)
@cso7777 3D spotting is actually a realistic mechanic for the 2042 time frame. Back in the early 2000s the US Army fielded Force XXI, so when I lased a target in my M1A2SEP Abrams it immediately showed up on the Battalion's digital mini-maps and on all of the tanks and HQs tents mini-maps in my unit as well. The Army also had an infantry versions of the system they were working on and had small unit combat trials with them in Iraq that did the same thing via a wrist display and Google glass looking eye piece display. By 2042 those systems will probably be perfected and fielded to the big Army.
Now whether 3D spotting is a positive or negative mechanic is an entirely different discussion. You know that I think it's a positive because it simulate radio spot reports between squads, companies, and larger units and provides actual useful actionable information (and that is the intended function of a spot report) unlike Battlefield 2's audio spot system where you heard 1000 repeating "Enemy boat spotted" reports with no location. BF2's system made you want to jump off of a cliff and Ping systems are just inaccurate and low return on investment. Also recall the number of threads on Battlelog lamenting "Nobody every spots!" so the 3D spotting mechanic was never over used, in fact one could say it was highly underused by all but the most hard core Battlefield players.
Frankly I don't care if DICE wanted to move away from 3D spotting as they have a documented track record of wanting to pursue concepts that harm the core Battlefield gameplay experience like attrition, multiple unwanted TTK changes in BF5, making us grind Tides of war assignments doing tasks that run in direct opposition to PTFOing, Elites, moving away from Premium, and killing Battlelog and procon/rcon. One thing I've repeatedly seen from my interactions with DICE personnel is how they "think" the community plays Battlefield is entirely different than how the community "actually" plays Battlefield so many of their decisions are based on bad information and their internal play tests suffer greatly from confirmation bias of their own ideas. This is precisely why long term community play tests and CTE is so vital for Battlefield development as well as devs actually playing on a long term basis with the community.