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I’ve just started to try and get some skill level up in the AA-aps does help but now AA will just be sitting ducks.
I still think an out of bounds timer for vehicles is more beneficial than this aps decision
For those of you reading if you don't know what the 7.2 update is going to bring for the aps Sentinel on Irish amongst others please take the time to review it now because I don't have time to copy and paste it all.
Few patches ago they nerfed Casper's drone for having the ability to EMP at all. This was to stop Casper's drone from permanently or near permanently disabling vehicles. However this caused issues on other aspects versus people hunkering down on objectives and over fortifying. Without that EMP to have the ability to hit gadgets only instead of just removing the ability to disable vehicles it is causing a huge issue already. This being said has direct correlation to what I'm about to say about irish's Sentinel.
If you remove the ability to shoot down vehicle projectiles you are going to not only increase the Noob Tube recoilless spam and RPG spam Etc on close quarter combat Maps, which might not necessarily be an issue for some of you guys that like to have larger scale Warfare. however if dice or EA can actually read this thread and understand that if they did not remove the ability to EMP on Casper's drone, then Casper's EMP drone which would only affect gadgets at this point, would be able to take out irish Sentinels and help alleviate the enemies fortifications...even vehicles campers using Irish shoot down sentinals...
In layman's terms
Casper Drone could counter Irish Sentinels if they added ability to emp gadgets only on Casper Drone, removing the need to nerf Irish Sentinal in the first place...EA / DICE caused what they are nerfing because they don't care....plain and simple.
Fix it
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