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@Okiinbustine wrote:
@NoodlesocksHz can be played without communication if everyone know how to play properly. At least if you have the basics of this game. I'm not talking about winning or losing I'm talking about pushing solo when the entire team is in other place or just give plates or covering to teammates. And you all still talk about this * scoreboard when no one knows the basics yet. Ridiculous. Just to camp in a corner of the map hidden under a brush and do some kills... This is the pathetic generation of today.
Isn't that the point of your thread though? That not everyone knows when and how to do this and that when you think they should be doing this and that? How could they without communicating with them? Surely your suggestion to players isn't just 'git gud'?
@Noodlesocks wrote:
@Okiinbustine wrote:
@NoodlesocksHz can be played without communication if everyone know how to play properly. At least if you have the basics of this game. I'm not talking about winning or losing I'm talking about pushing solo when the entire team is in other place or just give plates or covering to teammates. And you all still talk about this * scoreboard when no one knows the basics yet. Ridiculous. Just to camp in a corner of the map hidden under a brush and do some kills... This is the pathetic generation of today.Isn't that the point of your thread though? That not everyone knows when and how to do this and that when you think they should be doing this and that? How could they without communicating with them? Surely your suggestion to players isn't just 'git gud'?
We never needed voip to learn how to play a game while being part of a team. What happened?
- 4 years ago@DAYLEET you got the point.
- DCAT6274 years agoSeasoned Veteran@Okiinbustine HZ is hardly traditional Battlefield, so using HZ to back up your assertion that “90% of the community sucks at playing Battlefield” is a stretch. I do agree with the point that HZ is better when everyone can talk.
In traditional Battlefield, a lot of players do not PTFO (but I don’t think it is more than 30%) and not all of them are kids.
Coming from a boomer - I thought the “OK Boomer” was funny!- Kyosji4 years agoSeasoned Ace
I strongly believe the reason no one plays the objective is because EA decided to build competition within ones own team rather than the enemy team. People are fighting against friends then as a group against an enemy.
- 4 years ago
My 2 issues with this 90%:
1. No one ever revives
2. The vehicle drivers are horrible. Everyone is too interested in getting to the objective to get their cap points, what that does is cause a lot of vehicle collisions and wasted time. I personally will let another vehicle in front of me if that means I don't get knocked over or spun around
- Psubond4 years agoLegend
@xXPllasmaXx wrote:My 2 issues with this 90%:
1. No one ever revives
2. The vehicle drivers are horrible. Everyone is too interested in getting to the objective to get their cap points, what that does is cause a lot of vehicle collisions and wasted time. I personally will let another vehicle in front of me if that means I don't get knocked over or spun around
@xXPllasmaXxi think i'm one of the few people that look around after we just took a territory (i only play breakthrough) to revive people and hunt down enemies who are trying to be slick and stay in our spawn before moving on
seems like it anyway, any time i'm dead waiting for a revive the medics all just run off to the next objective
- Man_iLoveFishing4 years agoSeasoned Ace@DAYLEET Wrong, shooter voip has been since cs 1.5. We didn't need voip when we played "doom" like games or single player. + right now voip could have been great feature. "Veterans could give calls... And overall teach, at least I would have sometimes."
This is happens when you have free for all load out.
Atm game ideology is like playing quake. For ur self benefits. Lonewolfery.
Not enough tips like bf3 and 4 had in loading screens. - Tronald0_784 years agoNew Vanguard
Sadly this is how gaming is nowadays....people watch streamers and those so called battlefield " content creators" on youtube and the only thing you see is them running and flyin sundance mode with the " meta weapon" of the current patch going for big kill streak over and over... they talk while showing thier " lol" big flanks with sundance( flyin behind enemy line is not a flank...take 0 skills..) while pew pewing 20 guys in the back in a 1 minute hero mode with the PKP , rinse and repeat for 10 min while talking about the game...
When i hear those content creators saying there is no team play , game is bad or in trouble....bla bla i ask myself...are they team playing themselves? NO!! they rarely revive or contest a flag ect...or team play at all... they just rambo mode all over the place.
This is what we see on youtube and people take example of them and do the same thing...( thier vids get several hundred of thousands or millions of view) this is ridiculous and pathetic but it is what online gaming is all about nowadays, those " content creators " have to change the content they show in vids to give the example of how to play the game, teamplay ect....they have to stop showing mostly the most OP specialist with meta gun of the month ect and show actual real teamplay with objectives ect... but they probably will have less views so less $$$ from youtube..
TLDR: content creators need to stop showing rambo mode pew pew with the most OP specialist and meta gun of the month to get $$$ ( views on YT) and actually show the example of teamplay ect... streamers and content creators are the ones who have the most influence on the player base with several hundreds of thousands or millions of views..
I can clearly see a change for the worst in the game play in the BF franchise over the years since the emergence of streamers and youtubers who have a big influence on how people play the game and think its thier fault as to why people just go rambo mode pew pew OP meta abuse since its mostly the content that is created by them....!!!!!
- 4 years ago@Tronald0_78 Killstreaks get views. BF official Twitter showed top clips and they were all solo play killstreaks nobody in a cap points.
The OP is probably right to a point, that not many know how to play for capzones which causes confusion. The lack of clear specialists roles causes confusion.
The cap zone sizes and layouts creates giant kill boxes that alot of times I don't even want to be in. Helicopters approach with zero sound and after a few times getting deleted by vehicles I'm done trying to cap.
No matter what anyone says, voice in a game with 124 players is required for there to be anytime type of lasting teamwork and cohesion.
The best 2042 games I've had have been from grabbing people on a discord. And even then you need skill causes even a bot can use a mic and not play stick together.
Not to mention these games are more accessible than ever to so many kinds of players, and more popular than ever. Not everyone has the time or want to be good at a video game.- 4 years ago
Part of the problem is - 2042 does not encourage team play. It just doesn't. How many times do you see someone repairing a tank? I maybe saw that once.
I used the repair tool a few times and spent more time running after vehicles because people did not understand what my role was. This is never an issue in past BF games. For a reason. Now with the open classes, who would want to choose a repair tool over a rocket launcher when you can blow * up?
So people end up playing Rambo solo of course. Which is really odd since there is NO traditional scoreboard. So you can have 100 kills, you dont see your name on top of any list at all.
I sometimes question if the developer actually played their own game. It shows lack of design focus but this isn't anything new. Im still only hanging on 2042 in parts out of denial and wanting to see whether they will listen to the feedback or not.
- 4 years ago
@DAYLEET wrote:
@Noodlesocks wrote:
@Okiinbustine wrote:
@NoodlesocksHz can be played without communication if everyone know how to play properly. At least if you have the basics of this game. I'm not talking about winning or losing I'm talking about pushing solo when the entire team is in other place or just give plates or covering to teammates. And you all still talk about this * scoreboard when no one knows the basics yet. Ridiculous. Just to camp in a corner of the map hidden under a brush and do some kills... This is the pathetic generation of today.Isn't that the point of your thread though? That not everyone knows when and how to do this and that when you think they should be doing this and that? How could they without communicating with them? Surely your suggestion to players isn't just 'git gud'?
We never needed voip to learn how to play a game while being part of a team. What happened?
Lack of communication. In a game mode like Hazard zone, you might know how to play on an individual level and you might be able to react to what your teammates are doing but without being able to communicate and co-ordinate with your team, there's going to be a limit to what you can achieve with them. Using another game for example, counter strike. You can learn that game quickly, you can learn the weapon patterns, the economy, when to peak, how to push, all the things that will make you good on an individual level. When you play casual, that will get you pretty far but if you take all of that into comp with equally skilled players and you aren't communicating, you're going to lose. Now I'm not suggesting Hazard Zone requires the same level of communication as a game like Counter Strike does but the same principles apply. No matter how good the individual players are on their own. Without proper communication and co-ordination, all those good players are going to look like headless chickens to each other.
Conquest and Breakthrough are a whole different story. When you have 32-64 people on a team, teamwork is often a result of spontaneous opportunity rather than any co-ordinated effort. You might just be in the right place at the right time to help someone or receive help from someone by pure happenstance. Certainly there are often moments where several players just happen to be in the same place at the same time working towards the same objective. With more players playing, the chances of that happening spontaneously increases. That might make it feel like there's a lot of teamwork going on and people know what they are doing but that is more often than not just be because all those players happened to decide to work towards that objective at that particular time.For the most part that is enough to drive a good game forward but you throw in players who are actively communicating and actively co-ordinating their efforts then their influence on the game becomes considerably greater than a squad or even a team of equally good players playing without.
Taking that principle back to the game mode we're talking about, Hazard Zone, you only have 4 players in your team. You and 3 randoms. The individualistic, opportunistic style of play that gets by in Conquest and Breakthrough isn't going to be effective in a game mode with so few teammates against 28 other players. That itself provides a disparity in gameplay style. You're effectively playing 28v4 and even if those 4 players are exceptional at the game, the odds are still against them. No matter how good they are, if they can't effectively communicate and coordinate their actions, there will always be a hard limit on what can be achieved.
- 4 years ago
The scoreboard used to communicate to people the value of teamplay.
- 4 years ago
Maybe this new generation of players is just that, a new generation of players. Old BF players, you know the ones you would prefer to play with, dont want to play this game.
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