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The OP is probably right to a point, that not many know how to play for capzones which causes confusion. The lack of clear specialists roles causes confusion.
The cap zone sizes and layouts creates giant kill boxes that alot of times I don't even want to be in. Helicopters approach with zero sound and after a few times getting deleted by vehicles I'm done trying to cap.
No matter what anyone says, voice in a game with 124 players is required for there to be anytime type of lasting teamwork and cohesion.
The best 2042 games I've had have been from grabbing people on a discord. And even then you need skill causes even a bot can use a mic and not play stick together.
Not to mention these games are more accessible than ever to so many kinds of players, and more popular than ever. Not everyone has the time or want to be good at a video game.
Part of the problem is - 2042 does not encourage team play. It just doesn't. How many times do you see someone repairing a tank? I maybe saw that once.
I used the repair tool a few times and spent more time running after vehicles because people did not understand what my role was. This is never an issue in past BF games. For a reason. Now with the open classes, who would want to choose a repair tool over a rocket launcher when you can blow * up?
So people end up playing Rambo solo of course. Which is really odd since there is NO traditional scoreboard. So you can have 100 kills, you dont see your name on top of any list at all.
I sometimes question if the developer actually played their own game. It shows lack of design focus but this isn't anything new. Im still only hanging on 2042 in parts out of denial and wanting to see whether they will listen to the feedback or not.
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