A List of Suggestions to Make Battlefield the Best it Can be
Dear EA and the Battlefield Team (DICE),
I want to start by saying that I believe in your potential. You've created the best FPS franchise experiences in gaming history, and I know you have the capability to do it again. Despite what people say, I don't believe that you are a company that makes games fail, I think you can prove those people wrong. Spore is a great example as a successful game.
I'd like to offer some friendly suggestions and ideas that could elevate Battlefield 2042 to its true potential while still keeping its unique identity. Through the past, many players felt that returning to the original soldier class system and repurposing the specialists would make the game feel like a proper Battlefield game. The Class System is one thing that made Battlefield stand out from other FPS games. It not only was a special feature, but it was the foundation of its identity
The New Approach to Specialists:
I never thought specialists were a bad idea to be honest, I think they were just implemented in the game the wrong way. To put in perspective, Battlefield always maintained itself with its class-based systems, its class nameless soldiers, and I believe Battlefield 2042's specialists can coexist with the class soldiers rather than replace them completely. What I mean is that specialists don't need to be removed, but they need to be either limited or moved out of All-Out-Warfare. That also means that the same soldiers the AI bots play as can be the class soldiers for players, which majority of the squads in both teams are strictly required to play as. Meanwhile only one single squad in both teams are able to play as specialists. This shows that specialists are the most special and most important part of both teams, the team will entirely depend on them to push further through objectives. To expand some additional ideas, here's a few more that could make it work:
Previous idea, specialists are only used in only one squad, meanwhile, all the other squads of the team play as the class-based AI character soldiers. This means that class soldiers are the same soldiers as the AI bots in the solo/co-op game mode or portal servers. Also, if a specialist on the team dies, it will serve a massive penalty. That penalty would be the team score suffering a drastic number of points, taking off -10 or -20 points away from the team, which would make the team depend on the specialist squad way more than ever.
With this next idea, the specialists can be moved to a new game mode where it is only just them. Since there are approximately 14 specialists currently, it could be a 7v7 game mode, a perfect even number! This mode could be like a Team Deathmatch mode or just a small Conquest mode, maybe both! This mode could be named Ascension point, Kill Zone, anything, whatever fits best.
Although this next idea isn't as unique as the others, specialists can still be moved out of All-Out-Warfare, but they only remain in Hazard Zone. To improve this idea or idea #2 a little more, you can have both as the most rewarding modes that give you the most XP, as well as giving you more progress on things you want to unlock. This will make players want to play these game modes way more, especially if they give the highest amount of XP and level progression, which makes the specialists' game modes have a very important role for the community.
This idea can still be merged with the other ideas, but maybe the specialists could be Single Player Campaign characters. Remembering the Exodus short film, the specialists can match into the campaign that takes place a little after the Exodus film. Since the lore and backstory is already rich and well written, it's best to not make it go to waste. The campaign could be something similar to Call of Duty's recent Modern Warfare campaigns, but instead of being fully High Energy Action, it could be a war-torn, depressing campaign where there is no hope. The main character the player plays as won't be a specialist, but he'll be a soldier. If this sounds interesting, the player will play as two main characters who are on separate sides. One on the US side, the other on the Russian side.
My whole idea is that I know the Battlefield Team tried their hardest to make these specialists, their voices, their design, their backstory, all just to get to their final destination. So now, I want the specialists to become a better part of this Battlefield game, even if that means for other battlefield games to have specialists at all. This one does, and that's what makes it unique from the rest.
Here's some update ideas that make the ideas not too hard for the team to cooperate on:
Update 1: This is the Reimagined Clas System Update. This update is based on the portal class system, but instead of battlefield 3 soldiers or battlefield 2-1954, it will be the soldiers in the 2042 game mode that the AI bots played as who can now be playable for players. In short, majority of the team are just grunts.
Update 2: This is the Vault Content Update. This is the update where grenades, guns, knives, kits, drones, all from most portal games, all get added to the main All-Out-Warfare mode just to make everything seem more competitive.
Update 2.5: All vehicles like the f-18 from the portal version of Battlefield 3, as well as the Mi-28 are added into All-Out-Warfare
Update 3: This is The Gunplay Update. It is the update where recoil is extremely intensified, making the guns a little challenging to control, yet worth having skill in. ADS animation is also slowed to give weight to the gunplay.
Update 4: This is the Enhanced Vault Vehicle Abilities/Functionality Update. This update is where the vault vehicles in the All-Out-Warfare game mode are way faster with similar weaponry of the original 2042 vehicles or at least have enhanced weaponry that seems more fitting
Update 5: This is the Update where all Vault vehicles and weaponry are all redesigned in the All-Out-Warfare more where they can fit in with the specific timeline, 2042. The Heads-Up-Display in these vault vehicles now look similar to the original Battlefield 2042 where there are tons of digital screens and holograms to match the time setting.
These are all of the updates one-by-one, the campaign is something that's completely optional. These update suggestions don't have deadlines, because I know how hard it is to make a game. I was a developer once, and the game I once enjoyed developing is now gone, all progress is not even there. It took me about a year to even get to a decent point of my game, the map wasn't even made yet. To put in perspective, I understand how hard it must be for the Battlefield Team to make these updates, and it's no rush. If it takes months to finish, it takes months then. If it takes a year, it takes a year. I'm always worried for others, and when it comes to developing games, the outcome may be the most refreshing part, but it's developing to get it to there.
So, all I'm saying is that there is no rush to make these updates because I know that the Battlefield Team have other things to do, other things in their life that may be stressful for them. It's one thing to have challenges outside the job you mainly work in, but it's another thing to have a really challenging job as well, it sounds so exhausting.
I'll end this long exhausting message by saying that I believe the Battlefield Team has the ability to make Battlefield 2042 as truly the best Battlefield game ever. You've made games despite their issues at launch into great ageless games that never lose their greatness, never how far into the future we get, and I know you can do it again. Remember this, even in your outside lifestyle: "A descendant is never made to be worse than its ancestors, it's supposed to become greater than ever."
You've got this! Prove those doubters wrong.
Sincerely,
Thomas (meeksda)