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Vykking_xD_'s avatar
4 years ago

A New Granades System [Concept]

A new granade System could be implemented into the game. This system would count two tabs in the Granades section, these two tabs would be Tactical and Lethal. Tactical will often have 2 granades/items while Lethals will usually have 1 piece of equipment. You can only pick or a lethal or a tactical, not both. Here are some suggestions for new and some categories [some are already in the game] granades:

Tactical

Info: Made to take the advantage over the enemy, this equipment would not kill itself, but help you kill.

Equipment:

-Flash Bang: Throw it and create a light explosion that temporary blinds enemies, making them a more easy target. Very effective in CQB's [Close Quarter Combat].

-Stun Granade: This Grande is similar to the Flash Bang, but instead of blinding it disorients the enemy shaking the vision a bit. 

-Sensor Granade: Detects enemies in a 25m radius and marks it in the Mini-Map for the allies.

-Tear Gas: Creates a medium size cloud of Tear Gas that creates the following effects: A bit of blurry vision, reduced distance focusing, creates a green cloud on the borders of the screen reducing the visions on the borders, and making your sigh move a bit more.

-Dissiper VKA: An advanced system that temporary deactivate mines [it does not destroys them] for 5 seconds. It can dissipate Tear Gas and Mustard Gas if you throw it. Once you throw it it will explode creating a bit of smoke that you can see through with some sparks for 2 seconds. You'll not longer will be marked as spoted if you get into the cloud. Only one granade.

I know there are a few but I ran out of ideas to not make it broken :]

Lethals:

Info: Lethal Grandes are made to harm or kill the enemy, this could potentially be against you, so be careful how you handle it.

Equipment:

-Frag Granade: The standard granade, once it explodes a bunch of pieces of metal will fly really fast, harming or killing whoever is in it's radius.

-Mini Frags: These frags have lower power but can be thrown further and you can carry two of them.

-Mustard Gas: Now that there are no rules, Mustard Gas has become a great weapon since is easy to craft and very effective. You will loose 2 health per second while in the Gas cloud. The gas mask can stop its effects [I will talk about that at the end]

-A.E.G: Aggressive Explosion Granade [A.E.G] it's a Granade that it's explosion it's because of very flamable gases inside of it. You will need to throw it and then shoot near it to create an explosion, if you wait for too long [10 sec] then the gas will go and there will be no explosion. You gotta wait 2 sec for gasses to get out of the Granade or there will be no explosion. Enemies whose been hit by it will get the explosion damage and will get in fire if within the fire radius.

-Molotov Cocktail: Simple, light it up and throw it to the enemy and enjoy how the flames slowly kills them. Creates a circle on a the surface it hits with flames, burning enemies inside of it and keep burning them for a bit if they manage to get out. Can be dissipated by the Dissiper VKA. 

That would be it for the Lethals, like I said not much because its just a concept that most probably they would not introduce, but I like to share ideas :D

I was doing a post, I had done it but somehow it didn't got posted, I took a day thinking on stuff for it. It's about a way to introduce the Class System again but with some changes, and new gadgets, and stuff like that. I don't know if y'all would like me to do it again. Hope this helps somehow :D

1 Reply

  • 2Timothy3's avatar
    2Timothy3
    Rising Vanguard
    4 years ago
    @Vykking_xD_ EA/Dice should put the plus menu on the directional pad where grenades currently are. Then they can add a throwable swap button within the plus menu (the bumper). The bumper currently used for the plus menu would go back to being the throwable button.

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