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TG_Maveric2022's avatar
2 years ago

A retrospective on the paths of 2042 compared to BF4

One of my favorite still active BF content creators happened to have decided to make a a video summarizing the path of BF4 from production to the end of its service

https://www.youtube.com/watch?v=ShtgCTGGImY

So that got me thinking on how similar or different was the state 2042 launched at compared to BF4 and where 2042 seems to be going at compared to what BF4 arrived at.

Battlefield 4:

Launch:

  • It had a lot of hype around its release
  • Its gameplay design was a complete package of what is expected from Battlefield games (aka all the things we now know as "legacy features"
  • It sadly had battlepacks for some cosmetics/attachments.
  • BF4 launched in an INCREDIBLY broken state in terms of stability, performance and "netcode". There were people who made parodies of the BF main theme with windows error sounds. It definitely did not get enough time at the Quality Assurance stage.

Post launch support:

  • DICE Stockholm and later DICE LA managed to fix most of the bugs etc within the 6 months after launch
  • They established the Community Test Environment (CTE) to allow us the players to help beta test patches etc in a controlled environment
  • We got lots of new maps and new weapons as parts of both paid DLC and free DLC.
  • We got various freebies including dev weapons/ camos as apology for the launch.

Battlefield 2042:

Launch:

  • Lots of hype around the release again
  • A gameplay that deviated from the norm of Battlefield games. Core BF features are missing (no server browser, platoons, scoreboard, All-chat, rentable servers, etc) while features that are not associated with BF games are present (hero-shooter operators, a Tarkov knock-off, a shop for cosmetics)
  • The game had a several bugs and stability  and netcode issues but it was definitely more stable and playable than BF4 at its early days.

Post launch:

  • Several updates that brought the game closer to what a BF game is expected to be but still lacking several important aspects that help the BF games thrive (server browser and platoon support)
  • Most of the gameplay bugs etc have been fixed, but some of the more complex bugs/issues like the so called "recoil bug" remain.
  • They remade all the launch maps so they are mostly better than before, but at the cost of making a lot fewer new maps for the game.
  • They brought several legacy weapons from older BF games into the main 2042 game which improved the roster a bit.
  • The "specialists" have been repurposed into traditional BF classes to an extent.
  • No CTE, instead we sometimes fill surveys about how we feel about the game
  • It often feels like we are being ghosted by the development of the game even more than in the past games
  • For 2042, the the story has yet to be fully written.

Overall I believe both games are similar in how they had troubled launches which needed a long period of fixes.

But while 2042 was more solid in term of bugs, 2042 is the more fundamentally flawed game of the two in how it was having a different foundation of gameplay due to the focus on making the game more similar to hero shooter games and lack of tools to keep people playing with large groups of friends.

I still hope that they will redeem themselves down the line

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