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@iBUSTJUICE wrote:>YOUR BANDWIDTH/FPS HAS A HUGE IMPACT ON AIM ASSIST. LOWER FRAME(s) BEING DROPPED WILL THROW OFF AIM ASSIST/IE PACKETLOSS/NETCODE (128p on a 45hz server, SEND/RECIVE PACKETS once every 45/frame a second, that’s just not enough for 128p)
No it does not. As long as you have 512kbps available you shouldn't be seeing any added benefit of extra bandwidth. Bandwidth, ping, jitter, packet loss are independent. It's the last three that really matter for gaming.
If you are on PC you can monitor bandwidth usage by connection. When I've done this in the past for Battlefield I recall seeing typical usage of around 100-200kbps. EA lists 512kbps as the requirement.
Also 45Hz means 45 cycles per second. Or 22ms. In other words if you are running at 45FPS you are generally getting a fresh packet for each frame. You are not getting 45 packets 'per frame' (assuming you are running 60FPS that be equivalent to a 2700Hz tickrate!)
Thank you for the correction.
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i probably shouldn’t hit my bong before typing out a lil helping guide lmao
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