@A_al_K_pacino_A
Honestly how can you say this when after 5min30 you have an example of aim assist going straight to an enemy the player can't even see yet? Or when you see the perfect tracking at the vidéo starting?
Yes the player is experimented but the same goes with M&K, have you ever seeen a beginer vs experienced player with M&K?
This is not a console vs pc problem it's a problem of adjusting the game.
M&k are precise tools but you have to use them with precision by yourself.
Controllers aren't precise tools, they are perfect for other games but relly aren't suitable for precise games like FPS... How to make those games available to controler users? The solution? Aim assist. We all agree this tool is needed if you want to put players using M&K against controller users.
BUT the players in both scenarios should have to play the game by themselves.
You don't have this kind of tracking on targets you see at the begining of the vidéo with M&K... Yes the tool is more precise but nothing helps you to be precise. The balance is subtle i agree, but the vidéo shows how it can goes too far with aim assist.
I'm playing PC games since 20 years.
I'm far away from console vs Pc stupid warfare.
I state that problem comes from controller (can be used on pc) and M&K.
M&K are inconsistent in this game, bug fix is needed. While controllers can track lock on tragets even behind cover?
Some adjustments are needed both for M&K and controllers.
I prey for M&K debug in next patch... since game's launch, but concerning aim assist as it's the point here:
I would say that Dice pushed aim assist too far in previous patches to help controllers while it was bugged, go look back previous patch notes they pushed aim aisst before bug fixing it. Now they patched the aim assist and as it is no longer bugged it works... far too well.
Aim assist is working now, great! Now what we need are slight adjustments to make it works well.