Forum Discussion

Khamallm's avatar
Khamallm
Not applicable
4 years ago

Angel does it again!

The supply and armour expert

That can no longer hand out armour

What next, is Maria going to shoot ammo at low health allies lol

(Ah my ally is in need of assistance, here,let me chuck some ammo in your direction pal! )

tldr: thanks dice for ruining the specialist i spent 120+ hours on, I'll come back when angel can give armour, in one form or another(load crate, or grenade spot type armour plates)

39 Replies

  • Bolvard's avatar
    Bolvard
    Not applicable
    4 years ago
    @UP_Hawxxeye I was testing it out with scatters, being able to throw a total of 6 nades completely anihilates enemy fortifications if no Irish is there.

    4 scatters with large AoE and 2 Additional normal nades, if you have an ammobox in your loadout can can even throw 7 nades at enemys in a very short time.

    The loadout crate is really extremely strong
  • Padding_Ur_Stat's avatar
    Padding_Ur_Stat
    Not applicable
    4 years ago

    @BolvardYou are disagreeing becouse you where an angel main and dependent on armor to win your gunfights.

    Youre projecting.  I was a Casper main, and now a Mackay main.  

    Also the Loadout crate gives infinite Ammo for everything, even for irish‘ deployable cover or sentinel got refilled by it and both have a large CD, Sundances grenades, and so on.

    True, but it is not instant.  Unlike say a tank that holds a button and has never ending ammo, one has to run back to the crate, click, select, and then go again.  This takes time, important time.  

    You know what huge amount of pressure it creates when an Sundance can throw 4 scatter grenades in a row ?

    The same type of pressure a vehicle puts on you with a 30mm never ending stream?

    Without an Irish sentinel next to you, you and your teammates are forced to retreat.

    Now youre presenting specialist against specialist.  This is a R/P/S environment.  

    Infinite ammo from loadout crates is extremely strong and still is.

    Again, infinite yes, but not instant.  Time to summon the crate.  Time for it to drop.  It drops and pinpoints where you are.  You have to run to crate, avoid fire, click, select, and youre good to go.  If you are inside, you must go outside to do all this.    Excluding all these facts makes it seem like the crate is in your pocket

    Armor shouldn’t be in the Game in the first place, it makes gunfight completely inconsistent and makes slow RoF Weapons weaker than they are currently.

    Youre allowed to have an opinion, it does not make it fact.   2 more bullets at most is not OP.

    Given the fact that with an armor crate angel could also refill his 3 Armorplates instantly instead having to wait was completely broken.

    See above.   It is not instantly.  I have played Angel enough to know I do not stand next to a summoned crate and fight.  

    Now angel is that what he should have been in the first place - a supporter for maintaining the frontline with ammo, not a 1 man army.

    Youre playing him wrong if youre camping the crate.  Crates are targets for vehicles, birds and snipers. 

    Run&Gun Gameplay made him by far the strongest Specialist in the game, there was literally zero reason to pick anything else beside maybe Sundance or Mackay for mobility.

    The crate does not run and gun with him.  In fact, it is just the opposite.   Again, to reiterate: summon the crate.  Time for it to drop.  It drops and pinpoints where you are.  You have to run to crate, avoid fire, click, select, and youre good to go.  If you are inside, you must go outside to do all this.

    I hope they also remove the armor plates Gadget, remove them from revived Teammates when they get revived by an Angek and rework irish‘ passive so we get completely rid of Armor as a whole.

    The armor is the first thing gone.  It only is there if Angel revives, and he revives at half health.  It isnt there if Falck revives.  You have a choice to select a higher ROF weapon.  If you are not choosing that, nerfing Angel because of your choice is nothing for then requesting EZMode for your personal game play. 

    Nerf Rock!!!!  Paper is fine.

    Signed Scissors.

  • DCAT627's avatar
    DCAT627
    Seasoned Veteran
    4 years ago
    @UNL1M1T3D_P0W3R I have level 200+ mastery on Angel, and I gave out armor to anyone and everyone, not just myself. That being said I haven’t really noticed any difference in gunplay since the patch as we have simply gone from almost everyone having armor to almost no one having it.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    4 years ago
    @DCAT627 I still find I am getting armor hitmakers much more often than I was expecting here. Probably more people started playing Irish who comes with 10 free armor on spawn.
  • Anobix's avatar
    Anobix
    Seasoned Ace
    4 years ago
    @UP_Hawxxeye I've noticed the same, I wonder if more people are taking the armor gadget too. Or what I'm not positive of is if when Angel revives you get armor or when you use the crate.
  • Khamallm's avatar
    Khamallm
    Not applicable
    4 years ago

    @BolvardBody armor has been an integral part of battlefield since battlefield 2, it belongs in the game,even further more by making a 2142 reference(that by default used light for mobility, and heavy for well, damage reduction,you are incorrect in every way. And were only taken back out in battlefield V, and given heal bandages in place(that was even better for mobility lol)

    Also no, it makes you carefully aim more with slower rof weapons, nonsense, 2 sniper bullets can still ko if you aim better, two sniper bullets if aimed decently, still equals 60x2=120, which is the total of hp with armor, the difference for example for scar is 4.5 shots, to 5.5 shots with armor
    3.3 midline shots with the pp-29 with armor, to 2.7 without armor
    The dm7 with midline shots is 3.4, 2.9 without armor

    (These are within the 50-100m distance) and yes these are slightly old stats,but it still affirms


    Nade spamming has been an issue since bad company 2, nothing new, just be glad it isn't as bad as bc2 was lol
    As for the loadout crate, I agree, the cooldown at the very least should be extended heavily, as in a 1-4 min more cooldown

  • Padding_Ur_Stat's avatar
    Padding_Ur_Stat
    Not applicable
    4 years ago
    @UP_Hawxxeye From Angel Revives, not Falck.

    Angel revives you at half health with armor. That is 70 health total.

    Flack revives at 100% health.

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