4 years ago
Anti-Air needs nerfing on 2042
I understand the need for a balance between helis and AA but the FXM missiles are too strong now. In the Beta test it was possible to dodge fxm missiles and avoid death, now it is impossible as they ...
The game was already perfectly balanced in BF4.
The wheel has already been invented, why waste time?
Perfect balance:
Stinger: damage = 45%
Below Radar: Prevents Lock-On(heat and radar missiles) below 30 meters.
Helicopter:
Scout Heli: remove rockets, upgrade main cannon (center projectiles and have long range consistency)
I do not understand how anti-air works anymore. It is just so stupid right now.
I am behind the wall in Hourglass Breakthrough map and I still get locked. I pop flares, fly far behind spawn and hover above and out of no where, "missile incoming" alert pops up?
Like seriously?
Literally all the players are running AA now and yet they gonna nerf the Blackbird?
Man.. with C5 Drones + AA + NWT-50 armor piercing rounds (this is going to be the next issue, you heard it hear first. Because most are not level 50 yet, once they become level 50, all the snipers are gonna run this. Takes just 3 shots to destroy air and light vehicles) , all vehicles are going to be destroyed within a few seconds. Its the end of all vehicles in Breakthrough.