3 years ago
Anti-vehicle rockets awful
I only started playing a week ago, and I have used almost everything, if not everything anti-vehicle except mines in the game. So far, the damage they do is entirely ineffectual. Anti-air takes time...
With all due respect, you know most games consist of random players put together with no mics. The developers know this so people can’t expect to see quality team work, let alone team work. Every match has someone complaining.
I have no friends playing this, and so I must play the best I can, but simply telling me, “You can’t expect a better experience then” won’t help. The game needs to factor in the reality of how it’s typically played, not how the developers recommend it played. Too many times I have found myself the only one, or one of two firing rockets at vehicles with too little, ineffective damage.
The arguments here so far rely solely on team work to take down a vehicle: assuming there is team work. This is online gaming that will never change, only a minority of people are in real teams with real teamwork. I bought BF2042 because (it’s heavily updated) after very poor experiences with CoD Warzone: only 1 in 10 or less games did people use mics, and very few games too had people working together. BF is the same.
@Kameleonic wrote:
@AnobixSeems it can only be a waiting game then: someone else waste their time doing some or more damage, and I kill steal with a finishing rocket. Not keen on that as I can’t stand having my time wasted doing some damage and another getting the kill. Against soldiers it’s fine, easy kills, but vehicles require far more concentration and time invested.
I will completely agree with that, at least in the latest patch they made kill assists work with as little as 1 damage on the vehicle. Gone goes the technology, apparently, where you'd get XP/Points based on the damage points done to vehicles and infantry and "assist count as kill"